ptitSeb
Serial Porter
Here are some games remakes done in qb64. Qb64 is a sort of quickbasic on steroid and multiplatform.
Also, the author is working on an Outrun/CPC remake, but it's not finished enough to be really playable, so I didn't included it neither.
History log
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Build 03
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Ok, and now for QB64
Here is a tgz with a working copy of QB64. You have to understand that QB64 first transform the Basic code to C, and than call g++ to compile the generated C code (+ an object file acting like a library) to generate a working executable:
So the tgz here is just the QB64 executable, libraries, and samples folder. To be abble to use it, you'll need a working C compiler.
This version has been generated using the current Code::block command line (v1.6.10). So untar it somewhere
tar xzf /path/to/qb64.tgz
that will create a qb64 folder with all inside.
Here, you just have to launch "./qb64" to go to the GUI.
If you don't want to use codeblocks but another system (like the Dev. Tools from Freamon), you will probably have to recompile qb64 and it's "runtime". juste type "./setup.sh" for that...
Good luck


The remakes are Barbarian (also known as Death Sword) and Crazy Cars. The remakes also target specifics plateforms. For Crazy Cars, it's only on the Amstrad CPC. For Barbarian, I selected Comodore Amiga & C64, Amstrad CPC and ZX Spectrum. There are also a few other (Atari ST, PC CGA and Apple II) but didn't convert them. Scream if you want any of them added.Also, the author is working on an Outrun/CPC remake, but it's not finished enough to be really playable, so I didn't included it neither.
History log
========
Build 03
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- Fixed C4A version that wouldn't submit on normal Game Over
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- Added a special Amiga Barbarian with C4A Score
- Fixed some Crazy Cars issues
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- Initial Build
- Default to fullscreen
- Key adapted to OpenPandora
- Candidate to the Alive and Kicking Coding Competition 2013/2014
Ok, and now for QB64
Here is a tgz with a working copy of QB64. You have to understand that QB64 first transform the Basic code to C, and than call g++ to compile the generated C code (+ an object file acting like a library) to generate a working executable:

This version has been generated using the current Code::block command line (v1.6.10). So untar it somewhere
tar xzf /path/to/qb64.tgz
that will create a qb64 folder with all inside.
Here, you just have to launch "./qb64" to go to the GUI.
If you don't want to use codeblocks but another system (like the Dev. Tools from Freamon), you will probably have to recompile qb64 and it's "runtime". juste type "./setup.sh" for that...
Good luck

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