Most PC games (And some Console)and such today try and crank out as many polys, texture effects, and slather bump mapping and texture effects all over everything....I think this is HURTING games graphically, and hurting PC users who can't afford to buy every piece of hardware as it's released...
Far too many games today (un-released and released) try to make bad character designs and bad designs in general look good by upping the poly rate to perverse levels and throwing in texture effects... Doom 3 has a few bad designs and models, but try and make up for it with polys and effects.... S.T.A.L.K.E.R looks damned awesome because of the kickass designs, models, and feel.
Everquest 2 has HORRIBLE character, monster, and weapon models artistically, a POOR grasp on how armor and cloth should look, and stances and actions are so unrealistic it's laughable... Like the old saying goes, you can't polish a turd...I think Guild Wars looks more beautiful than it, just because it's better artistically. And better design wise.
What i'm saying is, you don't have to bloat out a game with polys and bump mapping and texture blending to make them look good, Some good designing, Creative and slick model work, along with expert texture work (TOO MANY GAMES use bump mapping and overdone texture effects and bloated models instead of just good textureing.....And I HATE BUMP MAPPING! It makes everything look like stiff shiny plastic, which is far from appealing visually unless it's APPLIED to plastic.... Everquest 2 is a good example of bump mapping abuse.)
Effects like farcrys water are laughable and utterly un-needed (Water does not= Jello) It's not realistic in the least, And it sucks all of your power out of your PC and ruins your enjoyment of the game, If it had water like morrowind that would have looked far nicer. And have been more PC friendly.
A good example of a game that doesn't use too many effects or gimmicks to achieve it's look... Painkiller.... It looked great without ODing on gimmicks and bloated models.
I'm not saying all graphical effects, texture effects, and "gimmicky" features are bad.... But I'm saying they are often overused and used in place of just plain good design, modeling, and textureing....
I'm not expecting people to agree, But I just felt the need to rant.
Peace.
Far too many games today (un-released and released) try to make bad character designs and bad designs in general look good by upping the poly rate to perverse levels and throwing in texture effects... Doom 3 has a few bad designs and models, but try and make up for it with polys and effects.... S.T.A.L.K.E.R looks damned awesome because of the kickass designs, models, and feel.
Everquest 2 has HORRIBLE character, monster, and weapon models artistically, a POOR grasp on how armor and cloth should look, and stances and actions are so unrealistic it's laughable... Like the old saying goes, you can't polish a turd...I think Guild Wars looks more beautiful than it, just because it's better artistically. And better design wise.
What i'm saying is, you don't have to bloat out a game with polys and bump mapping and texture blending to make them look good, Some good designing, Creative and slick model work, along with expert texture work (TOO MANY GAMES use bump mapping and overdone texture effects and bloated models instead of just good textureing.....And I HATE BUMP MAPPING! It makes everything look like stiff shiny plastic, which is far from appealing visually unless it's APPLIED to plastic.... Everquest 2 is a good example of bump mapping abuse.)
Effects like farcrys water are laughable and utterly un-needed (Water does not= Jello) It's not realistic in the least, And it sucks all of your power out of your PC and ruins your enjoyment of the game, If it had water like morrowind that would have looked far nicer. And have been more PC friendly.
A good example of a game that doesn't use too many effects or gimmicks to achieve it's look... Painkiller.... It looked great without ODing on gimmicks and bloated models.
I'm not saying all graphical effects, texture effects, and "gimmicky" features are bad.... But I'm saying they are often overused and used in place of just plain good design, modeling, and textureing....
I'm not expecting people to agree, But I just felt the need to rant.
Peace.