Gamepark Files Bankruptcy


Well the stick shouldn't hold you back from getting the GP2X. Like there is alot of replacements for it. (Other sticks, Dpads, joysticks, whatever.) You can also make your own.
 
Wide screens are a stupid fad that's being pushed in by the entertainment/electronics industry up to refuse. Go in any electronics store and 90% of the laptops they sell have wide screens, and all large TVs have wide screens. Does 4:3 really have to become a thing of the past? It's bloody obvious that every "next-gen" handheld and their momma will have a wide screen, so why can't the GP3X be an option to all that?

Same with a thousand shoulder buttons on every corner, why not make it a full cockpit panel, that will surely be future-proof. All this rage against simplicity and what's known to work is beyond me.

- Alex
 
I agree with Alex.

We should all go back to 13" TV sets (CRT's of course), dig out our old Atari systems and be happy with the one one big red button and a stick.
 
LoL, what craig said. I use widescreens on my PCs. On a handheld, it's less of a difference, but on a PC screen, widescreen=more usable space, IMO.
 
LordFu posted on Mar 15 2007 at 04:57 PM said:
LoL, what craig said. I use widescreens on my PCs. On a handheld, it's less of a difference, but on a PC screen, widescreen=more usable space, IMO.
It's useless space, they should also increase the height, then it would make sense.
 
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Laptops should have widescreens, handhelds should have 4:3 screens. Widescreen movies are still quite watchable on the GP2X screen. What I'd love to see is a 640x480 res screen, though those might not drop in price enough before the next-gen.
 
Honestly guys (DaveC and Orkie), it is not worth it you two having a fight over this issue, you are both great members of this community and you annoy everyone with this fight (and you are both getting stressed).

For me, the good use for wide screens on a PC is to write a longer line of code, and the only use for a wide screen on the GP3X will be to allow it to emulate the PSP :p
 
The most efficient length:width are squares closer to a 1:1 ratio. Maximum area.
 
I don't deny emulators are what are used more by most people, however, ALMOST EVERYBODY uses other things as well.
I don't 'realize that these look WORSE on a WS' because that is purely opinion. .. Widescreen isn't 'goofy', there are standards. You should 'realize' that hardly any consoles are 320x240 either, so your argument about no scaling is silly. I for example, often LIKE SCALED GRAPHICS!

And just to round off this post, you did in fact say that my X server was worthless and you do (less so now, I applaud you for your tremendous efforts) say that a particular emulator is a waste of time, and you always used to cite SNES transparencies as something that they should go and do instead.
In case you have forgotten, here is where you slagged off my work:

"Why go back? Just to get some stupid X server that only .01 % of the linux geeks will like?"

Yes we use other things too. But as I said, and you have a hard time with this, Each resolution has it's drawbacks. 320 x 240 better suits emus and ports, 480 x 272 is better for text worse for emus. If you play emus more than you look at text viewers (which most do) then it is better to have emus look better and text more limited, than it is to have emus look crappy and have a few more characters on screen.

No consoles aren't *exactly* 320 x 240 but they are close enough so if you leave a small border you still get a reasonable image size and sharp 1:1 pixel mapping. What is so silly about that? Scaling is OK if it is even like 2:1 but when you do this 1.5:1 fractional shit it leaves some pixels 1:1 and others doubled on the same screen making it look ugly. You say you actually like that? well if you say so but it seems very strange to prefer pixel distortion.

Widescreen itself isn't the goofy thing it is that stupid resolution that they chose for it. 480 x 272 is an in-between resolution that is close to nothing. It is too high for emus making the image much smaller(or stretched and pixellated) , and it is too low for VGA PC stuff (like OpenTTD for example) that is 640 x 480. 480 x 272 is just a stupid resolution that makes absolutley no sense and really has absolutely no advantage. If it was 800 x 480 WS that would make more sense.

"some stupid X server " is a figure of speech. It is not like saying "your x server sucks". I have never used it so why would I say it sucks? I am sure it works very well.

leathco posted on Mar 15 2007 at 06:13 PM said:
Sorry, it's just my opinion, but having a basic 4:3 ratio just wouldn't be forward thinking if they made the next generation GPx2 with that instead of widescreen. Why can't we have both the emulators and widescreen programs and movies?

Forward thinking? It makes no sense when you are mostly running 10-20 year old games (that were NOT widescreen) on it :rolleyes: It is like "well all my emus are stretched out and pixellated, they look like shit, but hey at least it is forward thinking" Giving up a quality image just to be "in style" is ridiculous.
You can have both but again emu images are smaller, quite a bit smaller. Why would you want something that much smaller than what we have now. To me that is the opposite of "forward" example:

lcdscreensize.jpg


LordFu posted on Mar 15 2007 at 08:57 PM said:
LoL, what craig said. I use widescreens on my PCs. On a handheld, it's less of a difference, but on a PC screen, widescreen=more usable space, IMO.
Actually a widescreen is a 4:3 screen with the top and bottom *cut off*. You get LESS space :p
(that is a joke really to prove a point. Aspect DOESN'T give more or less space. screen area and resolution do)
Actually it kind of doesn't matter as far as being more or less "cinematic" on a handheld. It is not like you are surrounded and immersed by a 4" screen no matter what it's shape ;) Then what is more important is to best match what you run most on it.
craigix posted on Mar 15 2007 at 08:50 PM said:
You're eyes are widescreen, that's why :)
Not really they are more of an "ellipse". I know you have your mind set on 480 x 272 but that is terrible for emulation-centric handhelds. The whole WS thing came from movie theaters (not eyesight) likely just because you could fit in more seats if the screen was wider. Then eventually when home video became popular TVs just matched it. When you think about it 4:3 is more modern than WS. TVs that used it came *after* movies that were WS way before TVs were even invented.
 
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Oh, DaveC, it just wouldn't be an XGP thread if you didn't post something about aspect ratios in it. :)

I spoke with GP's former PR guy and he said he knew nothing of GP having gone bankrupt, and that the same investor does NOT own GP and GPH. In fact GPH's CEO owns ~35% of GP's stock, and GP's mangement much of the rest. The bit about GP only having 2 employees is also BS.

Oh GP32X, you guys make me laugh so.

Other news; GP is looking into having another company build the XGPs. This will likely depend upon how the XGP KiDS does. I'm not really holding out much hope for it coming out anymore, but you never know. I would like to develop for it if it ever does. In the meantime there are interesting platforms I'm already dealing with, and as a 'boredom prevention unit' and all around well designed hardware my DS is getting the job done remarkably.

Speaking of that, I'm helping optimize the new port of Quake to the DS. It's very rapidly approaching 60 FPS, despite the NDS' primary CPU being nearly 1/4 as powerful as the GP2X's. Just goes to show the importance of a good GPU. Quake will definitely never achieve the level of amazement GBAX/Craig inflated it to be from Day 1, even with a ton of overclocking, and it's just more fun with a stylus anyway.

Oh yeah, and hi again beaches
emot-awesome.gif
 
EpicCantar posted on Mar 16 2007 at 12:02 AM said:
Oh yeah, and hi again beaches
emot-awesome.gif

And why did you re-register here?

Since there is not likely to be an XGP and you hate the GP2X what is the point? Just to spread DS fanboism? :rolleyes:
 
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DaveC posted on Mar 16 2007 at 12:07 AM said:
And why did you re-register here?

Since there is not likely to be an XGP and you hate the GP2X what is the point?
Because cheese does not grow on trees. Maybe someday if you live to be 100 you'll undestand that. :angry:
 
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EpicCantar posted on Mar 16 2007 at 12:02 AM said:

he's AWESOME

*Edit. I don't know why but I was suddenly inspired by this thread. I'm buying a GP2X!
 
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DaveC posted on Mar 16 2007 at 12:07 AM said:
Since there is not likely to be an XGP and you hate the GP2X what is the point? Just to spread DS fanboism? :rolleyes:
So quick to jump to conclusions. I also bought an old Famicom model 2, a MegaDrive and a weird little handheld that does nothing useful but play Bust-a-Move. These get more attention than my GP2X did.

However I find it fucking hilarious that the little system with the potentially-250 MHz+ ARM9 and more than 4 times the usable RAM can't run Quake a tenth as well.
 
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EpicCantar posted on Mar 16 2007 at 12:11 AM said:
DaveC posted on Mar 16 2007 at 12:07 AM said:
And why did you re-register here?

Since there is not likely to be an XGP and you hate the GP2X what is the point?
Because cheese does not grow on trees. Maybe someday if you live to be 100 you'll undestand that. :angry:


Yeah whatever. You comming back just to bitch about the GP2X makes about as much sense as me signing up at a DS forum to bash it's tiny screens with low resolution ;)
 
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