Gamepark Files Bankruptcy


yeah and that solution is definately around the corner... check out squidge's newest project and be amazed!
 
This kind of sucks. I was holding out for a mini.

I don't want to buy a GP2X because its ugly, I don't like the resolution, and the stick is stupid, so I hope I don't have to wait too long before they make a newer one.
 
^^ What's wrong with the resolution?

I'm pretty sure the mini was going to be 320x240 as well. ;)
 
I don't want to buy a GP2X because its ugly, I don't like the resolution
Eh? What? Ugly? Well even if it was.. its not for looking cool with - that's an ipod you want, or a classy haircut... and the resolution, is it too small? Or is it simply because its not widescreen? Most things that run on it are much better with the 4:3 aspect and very few things need more res, a lot are in fact natively 320x240. Okay so maybe the movies are a bit titchy, but like an mp4 player with a screen as big...

edit; Hope I don't come across as offensive, just sort of curious as to why you hold those views.
 
TLJRyan posted on Mar 14 2007 at 03:48 PM said:
This kind of sucks. I was holding out for a mini.

I don't want to buy a GP2X because its ugly, I don't like the resolution, and the stick is stupid, so I hope I don't have to wait too long before they make a newer one.
Let me guess.. Never seen a GP2X in person? Never seen the screen? Never used the stick? That's what I thought.

If you only buy consoles you find aestetically pleasing, whatever. But the resolution of the GP2X is identical to the mini (now, the dot pitch is different..), and you can't possibly make a judgment on a stick you've never used.
 
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shinneri posted on Mar 14 2007 at 06:56 PM said:
TLJRyan posted on Mar 14 2007 at 03:48 PM said:
This kind of sucks. I was holding out for a mini.

I don't want to buy a GP2X because its ugly, I don't like the resolution, and the stick is stupid, so I hope I don't have to wait too long before they make a newer one.
Let me guess.. Never seen a GP2X in person? Never seen the screen? Never used the stick? That's what I thought.

If you only buy consoles you find aestetically pleasing, whatever. But the resolution of the GP2X is identical to the mini (now, the dot pitch is different..), and you can't possibly make a judgment on a stick you've never used.

I completely agree. Before I got my GP2X, I was dreading using the stick, as the community had made it sound like the worst thing ever. Then I got it, and I don't mind it all and never really thought of it as annoying.
 
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I don't have my gp2x yet (waiting til I get paid Friday, than it gets ordered) but I know what would be really awesome in it's successor.

I like the dual core idea, and by now the 624 MHz ARM processor is fairly cheap. Slap two of them in, and pair it with 256 megs of RAM. Give it another 256 megs of RAM for user storage. And this time, slap in a 3d accellerator!

As far as controls, I would have two thumbsticks, one on left one on right. Six face buttons, and two shoulder buttons on each side. Also, go with a widescreen. It's possible for emulator programmers to keep the aspect ratio correct for classic games, and programmers will have the extra screen space to work with. Best of both worlds!

Also, a new area Gamepark could make money with would be removeable faceplates al la the X-Box 360. create a facing that can snap on and off for easy replacement. Designs or just different colors could be offered. The machine is open source anyway, so that gives the user one other way to customize it, and Gamepark Holdings a way to make a bit more money by making the faceplates, as well as releasing a limited run of certain faceplates priced higher (say only 10 of a certain plate.) It would cost GPH a dollar or two to make, but could be sold for 10 or 15.

I really hope more commercial developers embrace the next one. Payback looks awesome, and is the first game on my list to buy for this thing.
 
leathco posted on Mar 15 2007 at 04:49 PM said:
I don't have my gp2x yet (waiting til I get paid Friday, than it gets ordered) but I know what would be really awesome in it's successor.

I like the dual core idea, and by now the 624 MHz ARM processor is fairly cheap. Slap two of them in, and pair it with 256 megs of RAM. Give it another 256 megs of RAM for user storage. And this time, slap in a 3d accellerator!

As far as controls, I would have two thumbsticks, one on left one on right. Six face buttons, and two shoulder buttons on each side. Also, go with a widescreen. It's possible for emulator programmers to keep the aspect ratio correct for classic games, and programmers will have the extra screen space to work with. Best of both worlds!

Also, a new area Gamepark could make money with would be removeable faceplates al la the X-Box 360. create a facing that can snap on and off for easy replacement. Designs or just different colors could be offered. The machine is open source anyway, so that gives the user one other way to customize it, and Gamepark Holdings a way to make a bit more money by making the faceplates, as well as releasing a limited run of certain faceplates priced higher (say only 10 of a certain plate.) It would cost GPH a dollar or two to make, but could be sold for 10 or 15.

I really hope more commercial developers embrace the next one. Payback looks awesome, and is the first game on my list to buy for this thing.

Widescreens suck on handhelds :rolleyes: . Especially when they are all 480 x 272. Most emus are *close to* 320 x 240 so the image would be way too small on that 480 x 272 screen. Don't talk to me about ugly blurry/pixelated stretching either ;) Already done that on the PSP and it sucks. Plus it makes the handheld too long for no reason.
 
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DaveC posted on Mar 15 2007 at 12:06 PM said:
leathco posted on Mar 15 2007 at 04:49 PM said:
I don't have my gp2x yet (waiting til I get paid Friday, than it gets ordered) but I know what would be really awesome in it's successor.

I like the dual core idea, and by now the 624 MHz ARM processor is fairly cheap. Slap two of them in, and pair it with 256 megs of RAM. Give it another 256 megs of RAM for user storage. And this time, slap in a 3d accellerator!

As far as controls, I would have two thumbsticks, one on left one on right. Six face buttons, and two shoulder buttons on each side. Also, go with a widescreen. It's possible for emulator programmers to keep the aspect ratio correct for classic games, and programmers will have the extra screen space to work with. Best of both worlds!

Also, a new area Gamepark could make money with would be removeable faceplates al la the X-Box 360. create a facing that can snap on and off for easy replacement. Designs or just different colors could be offered. The machine is open source anyway, so that gives the user one other way to customize it, and Gamepark Holdings a way to make a bit more money by making the faceplates, as well as releasing a limited run of certain faceplates priced higher (say only 10 of a certain plate.) It would cost GPH a dollar or two to make, but could be sold for 10 or 15.

I really hope more commercial developers embrace the next one. Payback looks awesome, and is the first game on my list to buy for this thing.

Widescreens suck on handhelds :rolleyes: . Especially when they are all 480 x 272. Most emus are *close to* 320 x 240 so the image would be way too small on that 480 x 272 screen. Don't talk to me about ugly blurry/pixelated stretching either ;) Already done that on the PSP and it sucks. Plus it makes the handheld too long for no reason.

Easy solution: rotate the screen 90 degrees. That way you still have widescreen for your movies. Also, make it 16 x 10 or 16 x 11 instead of 16 x 9, that will help with the resolution issue.

I do agree, the emus are kinda smal on the PSP screen, though still quite playable.
 
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leathco posted on Mar 15 2007 at 05:10 PM said:
Easy solution: rotate the screen 90 degrees. That way you still have widescreen for your movies. Also, make it 16 x 10 or 16 x 11 instead of 16 x 9, that will help with the resolution issue.

I do agree, the emus are kinda smal on the PSP screen, though still quite playable.

No that does nothing to help resolution issue. Pixels are square, rotating 90 degrees gives the same exact , and small, image. Plus an emu with 320 horizontal res wouldn't fit on a 272 high WS ;)

Yes emus are small on the PSP screen. Why would I want to have emus smaller than I have now on the GP2X screen? A new system with smaller emu screens? Why? that makes absolutely no sense. Wouldn't we want something newer to be at least the same size or larger :rolleyes: I know I would. If not 320 x 240 the screen should be 640 x 480. This way you could do an even 2:1 for emus, and use the higher res for PC ports.
 
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leathco posted on Mar 15 2007 at 05:10 PM said:
Easy solution: rotate the screen 90 degrees. That way you still have widescreen for your movies. Also, make it 16 x 10 or 16 x 11 instead of 16 x 9, that will help with the resolution issue.

I do agree, the emus are kinda smal on the PSP screen, though still quite playable.
Don't waste your time trying to persuade DaveC -- he just whines whenever somebody even hints at a widescreen. You see, he is an emulator obsessive who would quite happily trade in all the other abilities of the console for the things he wants to work to be perfect, regardless of what other people want (he seems to think the GP2X was designed for him and him alone to use). He doesn't understand a large number of other people use it for other things, though when he does recognise it, they are of course a small minority (i.e. not so small) and their opinion isn't worth even a fraction of his.
 
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Orkie posted on Mar 15 2007 at 05:20 PM said:
leathco posted on Mar 15 2007 at 05:10 PM said:
Easy solution: rotate the screen 90 degrees. That way you still have widescreen for your movies. Also, make it 16 x 10 or 16 x 11 instead of 16 x 9, that will help with the resolution issue.

I do agree, the emus are kinda smal on the PSP screen, though still quite playable.
an emulator obsessive who would quite happily trade in all the other abilities of the console for the things he wants to work to be perfect, regardless of what other people want (he seems to think the GP2X was designed for him and him alone to use). He doesn't understand a large number of other people use it for other things, though when he does recognise it, they are of course a small minority (i.e. not so small) and their opinion isn't worth even a fraction of his.

What is the Gp2X mostly used for by MOST of us here (and no it it is not just for me)? Emus? Correct.

You make it sound like I am the only one here that uses the GP2X for emus. In fact it is YOU and the minority that use it mostly for "other things". So you think we should ruin it for the majority of us so that you and the minority can have a linux terminal program with a few more characters of text? That makes no sense. You seem to think the GP2X was designed for you and you alone to use.
 
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DaveC posted on Mar 15 2007 at 05:45 PM said:
What is the Gp2X mostly used for by MOST of us here (and no it it is not just for me)? Emus? Correct.

You make it sound like I am the only one here that uses the GP2X for emus. In fact it is YOU and the minority that use it mostly for "other things". So you think we should ruin it for the majority of us so that you and the minority can have a linux terminal program with a few more characters of text? That makes no sense. You seem to think the GP2X was designed for you and you alone to use.
Learn to read. I never said the GP2X wasn't used for emulators, nor did I say it shouldn't be (unlike you who seem to think other uses are worthless and should be abandoned so all the developers should work on emulators so you can play your 'romz').

What I actually said (which I had hoped you would have understood from the previous post) is that you should recognise that VERY FEW people use the GP2X exclusively for emulation and you should also consider that my stupid X server is now being used in the very fast PDF reader which LOTS of people have been using (there has been hundreds of downloads from my site alone)!

If I were interested in using the GP2X solely as a Linux terminal, would I be working on Open2x, working to build a better environment for games and emulators, with plans to do things like patch up the kernel to mount zips for any program to access the contents without any special code?
 
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Orkie posted on Mar 15 2007 at 05:53 PM said:
Learn to read. I never said the GP2X wasn't used for emulators, nor did I say it shouldn't be (unlike you who seem to think other uses are worthless and should be abandoned so all the developers should work on emulators so you can play your 'romz').

What I actually said (which I had hoped you would have understood from the previous post) is that you should recognise that VERY FEW people use the GP2X exclusively for emulation and you should also consider that my stupid X server is now being used in the very fast PDF reader which LOTS of people have been using (there has been hundreds of downloads from my site alone)!

If I were interested in using the GP2X solely as a Linux terminal, would I be working on Open2x, working to build a better environment for games and emulators, with plans to do things like patch up the kernel to mount zips for any program to access the contents without any special code?


I never said other uses are worthless and should be abandoned, now who needs to learn to read?

What I said is that the GP2X is PRIMARILY and MOSTLY used for emus and PC ports by MOST people, *not* exclusively. Do you agree or dissagree that the GP2X is MOSTLY used for emus and ports? If you do you should also realize that NONE of these are widescreen. You should also realize that these look WORSE on a WS as well. So what I said is that the apps that MOST of use the MOST will not look as good on some goofy resolution WS as they would on the GP2X screen or a 640 x 480 screen.

Now since each screen type has advantages and disadvantages doesn't it make more sense to choose the format that works best for what most people use it mostly for? Makes sense to me.
 
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Sorry, it's just my opinion, but having a basic 4:3 ratio just wouldn't be forward thinking if they made the next generation GPx2 with that instead of widescreen. Why can't we have both the emulators and widescreen programs and movies?

Sorry, just what I think. You think differently, so we'll just leave it at that.
 
I don't deny emulators are what are used more by most people, however, ALMOST EVERYBODY uses other things as well.
I don't 'realize that these look WORSE on a WS' because that is purely opinion. I think that it makes no difference whatsoever, though I know you like to be able to see every pixel in the game, 1cm pixels on a screen would be ideal for you. Widescreen isn't 'goofy', there are standards. You should 'realize' that hardly any consoles are 320x240 either, so your argument about no scaling is silly. Your 'reasoning' is generally based purely on opinion, every now and again you'll give some kind of fact, yet you don't recognise that it is opinion and treat your views as fact. I for example, often LIKE SCALED GRAPHICS!

And just to round off this post, you did in fact say that my X server was worthless and you do (less so now, I applaud you for your tremendous efforts) say that a particular emulator is a waste of time, and you always used to cite SNES transparencies as something that they should go and do instead.
In case you have forgotten, here is where you slagged off my work:
DaveC posted on Dec 9 2006 at 07:34 PM said:
Why go back? Just to get some stupid X server that only .01 % of the linux geeks will like?
http://www.gp32x.de/board/index.php?s=&am...st&p=484058

And here is an example of you wanting developers to give up what they are working on to work on something 'realistic and worthwhile'.
I know this is going to be kind of flame inducing but I just have to ask. And it is an honest question. Why are so many developers willing to bang their head against the wall spending hours and hours of hard work on an emulator that can never be very playable due to the hardware limitations? I mean at BEST you will get, what, 10 FPS with stuttery sound on 3D intensive PSX games that take up an entire SD card? I don't get the attraction of that. Maybe a few 2D or simpler games would fare a bit better but not much. Why wouldn't this great talent here be put to something that can actually be full speed or very close? Emus like SNES (w/transparency), PC-Engine (w decent sound in stereo), NES, Amiga, ST, etc could be full speed or close to it if these devs put as much work into one of those.

Why PSX?
http://www.gp32x.de/board/index.php?s=&am...st&p=474649
 
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Zeladin posted on Mar 14 2007 at 09:09 PM said:
I don't want to buy a GP2X because its ugly, I don't like the resolution
Eh? What? Ugly? Well even if it was.. its not for looking cool with - that's an ipod you want, or a classy haircut... and the resolution, is it too small? Or is it simply because its not widescreen? Most things that run on it are much better with the 4:3 aspect and very few things need more res, a lot are in fact natively 320x240. Okay so maybe the movies are a bit titchy, but like an mp4 player with a screen as big...

edit; Hope I don't come across as offensive, just sort of curious as to why you hold those views.

Its no thang. I prefer 4:3 and I'd rather have a 640x480 screen, but thinking about it that would be a bit much on a 2" screen. I don't know where I got the idea the mini would have that resolution. I'd prefer that resolution since, if I remember correctly, there are some old console games that use more pixels than 320x240.

I have seen and played it before, and I thought the bottom ledge thing was ugly. I just don't like the stick, period(.)

I'm a poor college student right now and though I can afford the gp2x, I really don't want to spend 200$ on something I won't be completely satisfied with. The stick is a pretty big issue. I can wait until they release a new one that uses a d-pad.

*Edit: Oh, and I was looking forward to the mini so much since it was so small and it could replace my comparably huge iPod photo 60 gig. I have so much bulk in my pockets already.

I'm also the type of guy who has two modded snes and saturn controllers to work with computer emulation and a snes controller to work with the Wii. That is mostly why the stick annoys me, since its just too deviant.
 
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