Game idea


ninjamonkey

Still Fresh
Joined
Dec 22, 2008
Messages
83
Hey everybody, I sort of need some help getting something started. I was hoping to maybe get a team together and port kurok PSP to the pandora. In doing so, I was also hoping to maybe make a port of goldeneye 007 64 for the pandora based off the kurok engine; since kurok is pretty turok for the n64 and goldeneye 64. The only problems with this idea is thatI have no coding abiliy or ampping ability: so I'd pretty much be like the team moderator (if some people like this and decide to help with me with this). So whos up to help?


Things need to be done:
The final product would be adapted to the pandora; all We'd have to do is compile is in ARM. Also, WE'd need to map goldeneye 64 maps for use in the game; These maps include campaign maps (facility, silo, all those good ones) and the mutlpiayer ones (including the citadel for fun). If we want we could even try to include more things that are in the original goldeneye. Like we could incorporate all the beta stuff we hear about like the abandoned guard tower in the dam level and all the good stuff.

ONe of the easy things about this is, kurok psp is already open source. SO it wouldnt be that hard of a task.



FitzKurok PC Engine Source: http://bladebattles.com/kurok/files/FitzKurokSourcev0.4.rar
Kurok PSP source code: http://bladebattles.com/kurok/SVN/
 
Yea, I was hoping someone wouldnt mind doning it. I know there are plenty of people who want the pandora for goldeneye on the go (and other reasons too).
 
It isn't the doing that bothers me/us, it's the fact that you want to be able to control the results.

The way it works in the open-source world is whoever is contributing the most to a project generally shapes the direction it is headed in. (A recent example in my world is the Gentoo for Pandora project, where viridior took over for quite some time without trying, since I was not doing much for a quite a while). If you want to control the project's direction, you need to get involved yourself.

Now, there are exceptions to the above rule, but usually the exceptions only apply to established projects that've been around for a while.

It also generally helps to have some knowledge about the work being done in your own project. That would be a good starting point. ;)
 
I'm sorry I worded this wrong. When I posted this, I had in mind that someone who liked goldeneye just as much I do, would take the source code of kurok and make a port of it. I was more or less putting this out there as an idea for someone else to run with.
 
The Kurok developer MDave is actually in the forums (at least the gp32x) and will get a Pandora, so be assured it will be ported in no time.

Sadly (while parts of it are open-source) it uses many "borrowed" assets (sounds) from Quake and I guess other games too. So it is no free software/game by definition in the open-source world. :(
 
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