TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
Apparently a few of you have been anticipating this...
Galactic Artifact - Release B (SVN 234)
After 2 more weeks of development, the next alpha of my non-combat real time space exploration game "Galactic Artifact" has been released!
From the game manual:
QUOTE
Galactic Artifact is a real time, non-combat game of space exploration. Alien archaeologists are in search of a prized galactic artifact, hidden away somewhere amongst the stars, and have sent you on a quest to find it! You are in command of a star ship, ready to explore the galaxy, discovering hidden artifacts along the way and making a bit of profit on the side. You gather and these artifacts and sell them to the alien archaeologists for cash to upgrade your ship, or trade them for information that provide clues to help you complete your quest. As you accumulate more information, the region of the galaxy that need be explored is reduced, until the quest is completed and the prized artifact is found.
Galactic Artifact can be played as a single player race against the clock, or as a multiplayer race against other players.
Galactic Artifact is available for Windows and Linux, and will be ported to the Pandora console once it is released later this year.
This release has several bug fixes, introduces mouse control, several changes based on posts here in the forums, and most importantly, multiplayer. At present there is only one server, and it's set up for a maximum of 32 players. I've tested it with 8 players and it seems very stable, but it's possible something could go wrong in the early going. Please be patient and I will get around to restarting the server.
Changes in this release:
* Multiplayer Networking. Easily three quarters of the work done since last release. Create a server to handle messages, sharing of ship location, shared artifact plundering, etc.
* Multiplayer games have ship captain names of historical, modern, and fictional explorers.
* Eight player multiplayer tested, appears to work great.
* Wireless network connectivity tested, appears to work great.
* Network traffic is now encrypted.
* New Fonts for Alien, Victory interfaces
* Omnidirectional Radar bug fixed
* Added left keyboard controls as per forum request.
* New cargo hold graphic (not very good, but easy to replace now)
* Galaxy Minimap now has pretty graphic
* Improved galaxy rendering, including use of the much faster SpriG graphics library for galaxy image zooming.
* Game can now be controlled entirely by mouse
* Switched from doubles to floats. Game still works great, but the galaxy has a different placement of stars than the one in Release A.
* New algorithm to remove bad starts. Players now always start the game on a minor arm of the galaxy, from 40 to 100% away from the core.
* Elimination of multiple bugs having to do with losing ship location (usually during panning)
* Artifact location displayed at end of multiplayer game.
* Network games have multi-coloured player cursors with displayed player names.
* A new menu interface (mostly a placeholder for now), but allows player to choose between single and multiplayer game.
* Improved sound system, with all new music by Harmonics of Frequency Modulation.
* In single player mode, game pause no longer causes negative, fuel, cash.
* Memory leaks now eliminated. Game shouldn't use more than 100 megs of memory, usually below 90. (Most of this is the massive galaxy graphic image used to display in the background.
* Network players are kicked for inactivity.
* New alien radar noise
* Added version conflict code so that clients told to download an upgrade if the server has been upgraded.
* Client attempts to move to single player mode on server crash.
* Pause now works properly in single player mode.
Please read the game manual before diving into multiplayer.
I am formally putting out a call for Graphics Designers to help in the project. I've gone as far as I can go with placeholder graphics, and need some assistance to move forward. If you would like to contribute to the project, please send me an email using the form on the game website.
I might be on to challenge some of you shortly. Multiplayer game names are at the moment chosen randomly, but I hope to get either "Jameson" or "Zelnick".
Happy Playing!
Galactic Artifact - Release B (SVN 234)
After 2 more weeks of development, the next alpha of my non-combat real time space exploration game "Galactic Artifact" has been released!
From the game manual:
QUOTE
Galactic Artifact is a real time, non-combat game of space exploration. Alien archaeologists are in search of a prized galactic artifact, hidden away somewhere amongst the stars, and have sent you on a quest to find it! You are in command of a star ship, ready to explore the galaxy, discovering hidden artifacts along the way and making a bit of profit on the side. You gather and these artifacts and sell them to the alien archaeologists for cash to upgrade your ship, or trade them for information that provide clues to help you complete your quest. As you accumulate more information, the region of the galaxy that need be explored is reduced, until the quest is completed and the prized artifact is found.
Galactic Artifact can be played as a single player race against the clock, or as a multiplayer race against other players.
Galactic Artifact is available for Windows and Linux, and will be ported to the Pandora console once it is released later this year.
This release has several bug fixes, introduces mouse control, several changes based on posts here in the forums, and most importantly, multiplayer. At present there is only one server, and it's set up for a maximum of 32 players. I've tested it with 8 players and it seems very stable, but it's possible something could go wrong in the early going. Please be patient and I will get around to restarting the server.
Changes in this release:
* Multiplayer Networking. Easily three quarters of the work done since last release. Create a server to handle messages, sharing of ship location, shared artifact plundering, etc.
* Multiplayer games have ship captain names of historical, modern, and fictional explorers.
* Eight player multiplayer tested, appears to work great.
* Wireless network connectivity tested, appears to work great.
* Network traffic is now encrypted.
* New Fonts for Alien, Victory interfaces
* Omnidirectional Radar bug fixed
* Added left keyboard controls as per forum request.
* New cargo hold graphic (not very good, but easy to replace now)
* Galaxy Minimap now has pretty graphic
* Improved galaxy rendering, including use of the much faster SpriG graphics library for galaxy image zooming.
* Game can now be controlled entirely by mouse
* Switched from doubles to floats. Game still works great, but the galaxy has a different placement of stars than the one in Release A.
* New algorithm to remove bad starts. Players now always start the game on a minor arm of the galaxy, from 40 to 100% away from the core.
* Elimination of multiple bugs having to do with losing ship location (usually during panning)
* Artifact location displayed at end of multiplayer game.
* Network games have multi-coloured player cursors with displayed player names.
* A new menu interface (mostly a placeholder for now), but allows player to choose between single and multiplayer game.
* Improved sound system, with all new music by Harmonics of Frequency Modulation.
* In single player mode, game pause no longer causes negative, fuel, cash.
* Memory leaks now eliminated. Game shouldn't use more than 100 megs of memory, usually below 90. (Most of this is the massive galaxy graphic image used to display in the background.
* Network players are kicked for inactivity.
* New alien radar noise
* Added version conflict code so that clients told to download an upgrade if the server has been upgraded.
* Client attempts to move to single player mode on server crash.
* Pause now works properly in single player mode.
Please read the game manual before diving into multiplayer.
I am formally putting out a call for Graphics Designers to help in the project. I've gone as far as I can go with placeholder graphics, and need some assistance to move forward. If you would like to contribute to the project, please send me an email using the form on the game website.
I might be on to challenge some of you shortly. Multiplayer game names are at the moment chosen randomly, but I hope to get either "Jameson" or "Zelnick".
Happy Playing!