TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
Two things. This post is mostly directed at TheMonkey, but I invite anyone who's played Galactic Artifact for a bit to join in the fun.
Secondly I'm not in any huge rush. I'm not back to coding yet but there are a few things spinning in the back of my mind that I want to move forward on.
I'd like to gather some gameplay data, particularly on game speed and artifact cost in an attempt to fix game balance up a bit.
If someone has the time to play through about 9 or 12 single player games over the next week or so, I'd like you to try the following experiment:
1) Play three games on single player mode. Gameplay doesn't need to be rushed, but should be played at a relatively steady pace. Play to upgrade your ship first (ONLY sell artifacts for upgrades and fuel, not information), and then start gathering data to find the prize artifact. You *must* completely upgrade your ship before searching for the artifact... this means it's OK to head towards the core, as long as you don't have an idea where the prize artifact is.
Record the time it takes to fully upgrade your ship (using the game timer) and the time it takes to finish each of the three games.
Feel free to use "P" for pause if you need to take a break. The gameplay timer should pause as well.
2) Repeat step 1, except only upgrade your ship to exactly 9 in each of the 5 available categories. Do not upgrade Radar, Speed, Tank, Drive or Cargo to 10, as it would invalidate the test. Comp of course will already be 10. Record the time to reach level 9 upgrades and the time it takes to complete the game for each of the three games with a level 9 ship.
3) Repeat Step 1/2, except only upgrade to level 8. Record the time to reach level 8 upgrades, and then the time to complete each game with a level 8 ship.
4) If you're masochistic, same deal, but with a level 7 ship.
I'm not going to ask anyone to try the same with a level 6 ship. I think I can extrapolate with this set of data.
This should result in 24 times that I can plot out and attempt to tweak gameplay around. My goal here is to tweak the value of the ships upgrades so that there's an incentive to try to start your artifact search without completely upgrading your ship. This might make some of the early upgrades cheaper, and the later ones more expensive. It might also mean I try to balance the time between the two phases, so that ship upgrading and artifact exploration end up taking a similar amount of time.
Thanks for any time you're able to put in on this request!
Secondly I'm not in any huge rush. I'm not back to coding yet but there are a few things spinning in the back of my mind that I want to move forward on.
I'd like to gather some gameplay data, particularly on game speed and artifact cost in an attempt to fix game balance up a bit.
If someone has the time to play through about 9 or 12 single player games over the next week or so, I'd like you to try the following experiment:
1) Play three games on single player mode. Gameplay doesn't need to be rushed, but should be played at a relatively steady pace. Play to upgrade your ship first (ONLY sell artifacts for upgrades and fuel, not information), and then start gathering data to find the prize artifact. You *must* completely upgrade your ship before searching for the artifact... this means it's OK to head towards the core, as long as you don't have an idea where the prize artifact is.
Record the time it takes to fully upgrade your ship (using the game timer) and the time it takes to finish each of the three games.
Feel free to use "P" for pause if you need to take a break. The gameplay timer should pause as well.
2) Repeat step 1, except only upgrade your ship to exactly 9 in each of the 5 available categories. Do not upgrade Radar, Speed, Tank, Drive or Cargo to 10, as it would invalidate the test. Comp of course will already be 10. Record the time to reach level 9 upgrades and the time it takes to complete the game for each of the three games with a level 9 ship.
3) Repeat Step 1/2, except only upgrade to level 8. Record the time to reach level 8 upgrades, and then the time to complete each game with a level 8 ship.
4) If you're masochistic, same deal, but with a level 7 ship.
I'm not going to ask anyone to try the same with a level 6 ship. I think I can extrapolate with this set of data.
This should result in 24 times that I can plot out and attempt to tweak gameplay around. My goal here is to tweak the value of the ships upgrades so that there's an incentive to try to start your artifact search without completely upgrading your ship. This might make some of the early upgrades cheaper, and the later ones more expensive. It might also mean I try to balance the time between the two phases, so that ship upgrading and artifact exploration end up taking a similar amount of time.
Thanks for any time you're able to put in on this request!
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