pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
One of my projects is vector graphic based, and am wanting to implement scaling so the player can zoom in and out nicely. Everybody always says floats are "expensive" on ARM chips; so I was looking at other integer methods (like this one).
Which would be better? What if I used floating point, but cached the results, so I'd only need to recalculate if the scale changed?
Cheers
Which would be better? What if I used floating point, but cached the results, so I'd only need to recalculate if the scale changed?
Cheers