Tell Rlyeh to Release Fmame32 Privet Beta. Can't Wait to Play Street Fighter II and Final Fight on The GP32 BLU
you can play these on opensnes9x
Which is why I'm not really rooting for MAME emulation. I don't see any good games that can be emulated well on the GP32 that cannot be played on the GEN or SNES.
Think of all the games that never received a proper home port during the 16-bit era:
Sega's multi-68000 titles - graphics and sound took a hit when these titles came home (admittedly, even with Cyclone, emulating these game at speed could be a slight stretch):
Out Run
After Burner
After Burner II
Super Hang-On
Golden Axe
Shinobi
Konami's arcade titles...the first TMNT (which has -never- been ported to a home console, save for TMNT2 on NES, which could have been worse, but paled next to the original); Turtles in Time had its graphics scaled back to run on SNES. (Semi-moot point though, as Konami's oddball graphics hardware would take much more than the GP32 to emulate, I imagine.)
Capcom's CPS-1 games (SFII and the like) were cropped down in detail on the SNES (384 vertical lines for the arcade architecture against 256 on SNES), and had their sound horrendously squished on Genesis/PC-Engine. Games from the CPS-1 last days (Rockman Power Battle for one) never had a chance to be ported to SNES. And SNES Final Fight and doesn't deserve to be compared with the original.
Also, many console ports were dumbed down in difficulty, since quarter-munching was no longer their top priority. Some of the Street Fighters were toned down; Gradius III, both Ninja Turtles, and the After Burner titles were tremendously easier on console than in the arcades.
Even as far as Z80 games...how many of these Sega titles were ported to Master System/Genesis?
Angel Kids
Ali Baba and 40 Thieves
Appoooh
Bank Panic
Calorie vs Moguranian
Champion Baseball
Champion Baseball 2
Champion Boxing
Champion Pro Wrestling
Commando
Counter Run
Flashgal
Flower
Free Kick
Frogger
Gigas
Gigas Mark II
Guttong Gottong
Hopper Robo
KO Punch
Moon Cresta
Pengo
Penta
Repulse
Space Firebird
Space Position
Super Locomotive
Super Moon Cresta
Tactician
Turpin
Yamato
Many of the legendary arcade titles of the mid-80s (both Pole Positions, Galaga, the entire Atari Vs. line, etc.) used the Z80, but were not properly ported/emulated until the 16-bit era had passed by, and the hardware of the time (Coleco, NES, VCS, C64) wasn't up to the task of a proper port.