fgb32 saves


coolgpguy

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Is it just me or has anyone else not been able to complete a gb/c game on fgb32. Ill try to load a game and it does nothing the save just goes away <_< . does any one know if vba emu does the same thing? :huh:
 
I thought the same thing... UNTIL! someone told me that the saves work fine until you add or delete something from the smc. it can't find the saves then.

So, do what I do and have a small smc (mines 8mb) just for savable games.. ie zeldas, final fantasy, harvest moon, pokemon etc etc. and DON'T mess about with it.

I've been playing zelda links awakening now for almost a week, saved 20x and its been perfect. so the guy was right.. as long as you don't move anything on the smc, the saves will work.

My apologies to the creator of fgb. I moaned about a saving prob too. :)
 
I explained this in another thread, but here it goes again:

Losing saves is not a random issue, it happens for a reason and it very easy to figure out. The saves get a seemingly random name partly based on what number they are in the alphabetic order of roms on your SMC, if that order changes, the save is lost (or not actually lost, it is still there but won't be used). So what happens is that if you get a new game and put it in your gb directory (let's use castlevania as an example), all games with the letter C and lower will lose it saves, the same thing will happen if you delete a game. I cannot understand why it doesn't just name the save after the game, the current system is very badly thought out.
 
If you can't afford a spare SMC you could use GPVGB for the games which require saves. I haven't actually tried fgb32 - when I recieved my GP32 from Craigx it came with a CD packed full of emulators. GPVGB was the first one I tried and I've stuck with it ever since (all the posts like this one put me off trying fgb32).
 
I play with the screen at maximum size which slows it down on occasions (but this could be the a limitation of the GB? I've never played it's intended console so I don't know if it has slowdown on that). There is the odd graphical glitch in Zelda OOA (the game I'm playing on it currently) but it's totally playable and my saves have been fine so far.
 
Unfortunately, GPVGB almost always messed up the front layer, so the item layer in zelda for example is unviewable and the speed is a bit slower than full speed, which makes the zelda theme irritatingly slow.

fGB just requires an update which names the save after the game and make auto frameskip still doing full speed when switching between screens (right now it freezes for a few seconds, most annoying).

Keep in mind though that the save is not actually lost, you can rename it to the new save name if you change something in the rom list.
 
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