It's been ported to the DS. It's even been ported to the PSP. But it hasn't been ported to the GP2X. Yet. If you're unfamiliar with the game, you can find one of the original java versions here:
http://fallingsandgame.com/sand/fall1.html (Well, technically not the first game, the it's a port of a japanese game)
You get falling "particles" called elements. Each element has a unique property. Water and be mixed with salt to make saltwater (in a later java version). Plant can be grown using water. Oil can be set alight, and so on so forth. It's immensely addictive for such a seemingly simple game, the depth comes from your own creativity.
Owen Piette has made an absolutely brilliant version of the game, that can support many more elements, custom elements, and even energy values and interesting effects. The possibilities are endless.
I highly recommend you give it a look, or even join the forums to get a hold of some custom modifications to see how expandable and diverse the game (if you could call it a game ) really is:
http://www.piettes.com/fallingsandgame/download.html
But most importantly?
Download the source code (For all you Open Source fans out there.)
I welcome anyone compiling for other platforms and sending me the binaries for hosting here.
By downloading the source, you agree to the terms and conditions of the file license.txt.
License can be found here
(Another version, SDL sand - which was ported to the Sony PSP can be found here)
I won't lie to you, the game has become considerably complex since the basic port of the java original, but source code is available for every version he's created so far, from the original port to his own interpretation of how the game should be. So, would anyone be interested? It's hard to show off the game in screenshots, so as i've said you really have to experience it for yourself to understand. And if that's not possible, there's always the possibility of porting SDL sand instead.
If someone ported this game, it would be a dream come true for me - it's been very popular when it's done the 'rounds on the Internet, and I myself have spent countless hours developing new elements, basic simulations of life, electrical circuits, and even complex Rube Goldberg machines. I guess it's more of a freeform simulator than a game, but still incredibly fun and imaginative.
The PSP has had it. The DS has had it. Linux has had it. There have been several PC versions. Would anyone be up to the challenge of adding the GP2X to that list? Thanks for listening.