This is the latest PND about my port of Fade2Black engine reimplementation by Gregory Montoir.
It's a beta and the PND is not properly created (missing some screens and a better script ..) but i think it's in playable state.
The version is based on the latest sources by mr Montoir ( 0.18 ) where the author added the GLES convertion and it did a very good job.
I have added the egl part and changed some buttons and added a button to exit the game .
Now this is the PND http://repo.openpandora.org/?page=detail&app=Fade2Black
You need the original data files (demo or retail) to play.
This are the buttons :
DPAD move the player with:
UP = Run
LEFT = left
RIGHT = right
DOWN = Couch
pressing R (the rear button)+DPAD change how to move:
R+UP = Walk (instead of RUN)
R+LEFT = Strife left
R+RIGHT = Strife right
R+DOWN = quick change direction
X (Button) = Aim mode
B (Button) = Fire ( only when in aim mode)
Y (Button) = Recharge weapon
A (Button) = Jump
I (i key) = Show inventory
Inside inventory we can use B (Button to select the current item , to read messages and to exit the message)
L (rear Button) = Change inventory items
press again I to exit inventory
SPACE (key) = interact with lift / take obj
ESC = Go to the BOX where is supposed to change options...but at the moment this do nothing.
You could rotate this BOX ( left or right ) and scroll the items ( with up or down) but not much more.
Press again ESC to return in action.
h = ?? don't know
k = ?? don't know
u = ?? don't know
Select (Button) = Exit the game
Please test it and report your impressions.
The only thing that is annoying me is the inventory, when we enter here things seems to slow down pressing button sometimes take some seconds to register ( for example when we read the message ) i don't know how to improve.
The second thing is the BOX accessible pressing ESC during the game that don't work ( maybe is not properly implemented).
I have made a video of it..
https://www.youtube.com/embed/0JXC0gb0nns?feature=oembed
07/05/12 added youtube video..
22/05/12 added Repo link
It's a beta and the PND is not properly created (missing some screens and a better script ..) but i think it's in playable state.
The version is based on the latest sources by mr Montoir ( 0.18 ) where the author added the GLES convertion and it did a very good job.
I have added the egl part and changed some buttons and added a button to exit the game .
Now this is the PND http://repo.openpandora.org/?page=detail&app=Fade2Black
You need the original data files (demo or retail) to play.
This are the buttons :
DPAD move the player with:
UP = Run
LEFT = left
RIGHT = right
DOWN = Couch
pressing R (the rear button)+DPAD change how to move:
R+UP = Walk (instead of RUN)
R+LEFT = Strife left
R+RIGHT = Strife right
R+DOWN = quick change direction
X (Button) = Aim mode
B (Button) = Fire ( only when in aim mode)
Y (Button) = Recharge weapon
A (Button) = Jump
I (i key) = Show inventory
Inside inventory we can use B (Button to select the current item , to read messages and to exit the message)
L (rear Button) = Change inventory items
press again I to exit inventory
SPACE (key) = interact with lift / take obj
ESC = Go to the BOX where is supposed to change options...but at the moment this do nothing.
You could rotate this BOX ( left or right ) and scroll the items ( with up or down) but not much more.
Press again ESC to return in action.
h = ?? don't know
k = ?? don't know
u = ?? don't know
Select (Button) = Exit the game
Please test it and report your impressions.
The only thing that is annoying me is the inventory, when we enter here things seems to slow down pressing button sometimes take some seconds to register ( for example when we read the message ) i don't know how to improve.
The second thing is the BOX accessible pressing ESC during the game that don't work ( maybe is not properly implemented).
I have made a video of it..
https://www.youtube.com/embed/0JXC0gb0nns?feature=oembed
07/05/12 added youtube video..
22/05/12 added Repo link
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