Wally
I am a banana!
Since Hocus Pocus and Monster Bash were released on the repo at a cost I have sorta toyed with the idea of making individual dosgame PNDs given that it gives a nice intuitive way of delivering a game without all the fuss.
Some pros of individually wrapped game PNDs.
• Ease of use, single click launch (so very noob friendly)
• User content goes into it's own little folder. Therefore the package is fresh everytime you move it around
• Potentially C4A compatible (Depending on game)
• Each game can have it's own conf file and mappings (very important if you ask me)
I have built the wonderful freeware game Supaplex into a PND (Not ready for release yet as there's a few bugs that I need to seek advice about) ontop of a freshly compiled dosbox build via MH-T's specifications.
The PND consists of:
PND -
|
|- Game
|- Libs required for dosbox (this surely will disappear eventually)
|- scripts folder
|- Launch script
|- Preview pic
|- icon
|- Mapper file for dosbox
|- dosbox.conf
While investigating the idea I noticed that notaz SDL supports mapping keys directly but discovered that it's not exactly practical and would cost me more time so I have decided to use the dosbox mapper files which allows easy mapping via dosbox (Ctrl FN F1).
So how does this work with Supaplex? Supaplex executes and gets to the menu but the cursor for some reason is stuck in a small square box unless you use the touchscreen and force it out of it's little square corner it's a bit fiddly though. The cursor is required so you can create your personalised game and fiddle with the other options. I am a perfectionist so the PND will have to wait.
Controls:
The controls are pretty nice too I think.. (Each to their own though)
Nub0 - Mapped to mouse (as that seems to be the weakest one on my Pandora and the mouse isn't really used either)
Nub1 - Mapped to joystick (Just in case you feel you can control the game that way)
Left Trigger - Mapped to sticky bombs.
Right Trigger - Mapped to 1 block suction.
Dpad - Usual movement
Everything else works as it normally would in the game, I figured I'd leave the esc key and right mouse button in a hard to reach spot as I do recall they both will kill you very easily.
So I just need your thoughts. Do people like the idea?
Some pros of individually wrapped game PNDs.
• Ease of use, single click launch (so very noob friendly)
• User content goes into it's own little folder. Therefore the package is fresh everytime you move it around
• Potentially C4A compatible (Depending on game)
• Each game can have it's own conf file and mappings (very important if you ask me)
I have built the wonderful freeware game Supaplex into a PND (Not ready for release yet as there's a few bugs that I need to seek advice about) ontop of a freshly compiled dosbox build via MH-T's specifications.
The PND consists of:
PND -
|
|- Game
|- Libs required for dosbox (this surely will disappear eventually)
|- scripts folder
|- Launch script
|- Preview pic
|- icon
|- Mapper file for dosbox
|- dosbox.conf
While investigating the idea I noticed that notaz SDL supports mapping keys directly but discovered that it's not exactly practical and would cost me more time so I have decided to use the dosbox mapper files which allows easy mapping via dosbox (Ctrl FN F1).
So how does this work with Supaplex? Supaplex executes and gets to the menu but the cursor for some reason is stuck in a small square box unless you use the touchscreen and force it out of it's little square corner it's a bit fiddly though. The cursor is required so you can create your personalised game and fiddle with the other options. I am a perfectionist so the PND will have to wait.
Controls:
The controls are pretty nice too I think.. (Each to their own though)
Nub0 - Mapped to mouse (as that seems to be the weakest one on my Pandora and the mouse isn't really used either)
Nub1 - Mapped to joystick (Just in case you feel you can control the game that way)
Left Trigger - Mapped to sticky bombs.
Right Trigger - Mapped to 1 block suction.
Dpad - Usual movement
Everything else works as it normally would in the game, I figured I'd leave the esc key and right mouse button in a hard to reach spot as I do recall they both will kill you very easily.
So I just need your thoughts. Do people like the idea?
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