- Joined
- Sep 18, 2011
- Messages
- 742
Nothing's really finalized yet, so having an OMAP5 dev board would just transfer some of our pain to youI wish I had an OMAP5 development board.
Nothing's really finalized yet, so having an OMAP5 dev board would just transfer some of our pain to youI wish I had an OMAP5 development board.
http://svtronics.com/index.php?route=product/product&product_id=33I wish I had an OMAP5 development board.
good... good..so having an OMAP5 dev board would just transfer some of our pain to you
My previous QEMU video was on super FPU-hacked build (not only was I using native floats, I was degrading floating point precision to 32-bits internally) on my 1GHz Pandora. I think this CC test is at least twice as fast as my GHz test.This video doesn't sewm a lot faster than your previous Unreal attempt.
Did you measure performance somehow or compare your hacked qemu with this one?
You probably don't remember the previous video wellThis video doesn't sewm a lot faster than your previous Unreal attempt.
Did you measure performance somehow or compare your hacked qemu with this one?
^ That.The video you really want to watch is currently being uploaded. We just fixed the problem preventing it from going ingame, so I have a couple minutes of ingame footage. You will like this.
https://www.youtube.com/embed/8ibx-2ZBLVg?feature=oembed
If someone wants to port the OpenGL renderer in surreal (the open source unreal bits) to ARM, I can probably get full speed with QEMU on the CC (make sure to grab the older renderer that doesn't depend on shaders)Just sad to see that this needs x86 emulation to run. Might already be fullspeed if it was compiled natively.