mac-10
Still Fresh
Hi
I need a bit of help.
I was playing around with flash the other day and I wanted to see if I could make simple dungeon crawler work.
And made this test
http://www.webpointsolutions.co.uk/map_02.html
It’s based on a really simple 2d array
map = [ [1,1,1,1,1,1,1],
[1,0,0,0,0,0,1],
[1,0,0,1,0,0,1],
[1,0,1,1,1,0,1],
[1,0,0,1,0,0,1],
[1,0,0,5,0,0,1],
[1,1,1,1,1,1,1] ];
5 is the hero
It is very very ruff but it does shows the concept I am aiming for.
But I don't know how the combat works in a game like that. I know the hero and
His opponent will have stats like strength and stamina etc but how do you work
Out the out come of a battle based on the stats.
All so is there a way to create a Procedural maze I imagine it’s very difficult
But I would be cool if every time you pick up the dungeon was completely deferent.
Thanks
Mac
I need a bit of help.
I was playing around with flash the other day and I wanted to see if I could make simple dungeon crawler work.
And made this test
http://www.webpointsolutions.co.uk/map_02.html
It’s based on a really simple 2d array
map = [ [1,1,1,1,1,1,1],
[1,0,0,0,0,0,1],
[1,0,0,1,0,0,1],
[1,0,1,1,1,0,1],
[1,0,0,1,0,0,1],
[1,0,0,5,0,0,1],
[1,1,1,1,1,1,1] ];
5 is the hero
It is very very ruff but it does shows the concept I am aiming for.
But I don't know how the combat works in a game like that. I know the hero and
His opponent will have stats like strength and stamina etc but how do you work
Out the out come of a battle based on the stats.
All so is there a way to create a Procedural maze I imagine it’s very difficult
But I would be cool if every time you pick up the dungeon was completely deferent.
Thanks
Mac