played it on my pandora on uae 2.o. very cool mechanic with the tail, I quite agree.People have such good taste in games on this thread i know this is kinda slightly off topic as its not a pretty shooter but does anyone remember the game Saint Dragon on the PC Engine? It's hardly an oil painting but it had a really interesting game mechanic where you could use your movements coil the body and tail in many different ways to protect your Cyber-Dragon's vulnerable head, it strikes me that an original Pandora game based on this concept would completely kick ass! it was such a nice idea and i've not really seen it repeated since (at least not executed as well). I think something like this could work really well using Left Nub + buttons as controls, what do the rest of you think? my apologies for the slight thread derailment.
Has this not already been done with the game Proto Type which is in the repo store on the pandora also xmultiply uses the same idea and Dragon breed both gaames work in panmame and mame 106 also uses the same mechanic ps monkfish i wasnt being twisted m8 was just pointing out and didnt mean to offendI never said it was made for PCE just that i remember it from PCE but my point still stands, the concept would work well on Pandora
No i'd say it hasnt already been done because i'm proposing a completely original game not just a kind of (very good) "remake" as is done with Proto Type and yes i'm aware of xmultiply, (i dont use 106 roms btw i use 110) but i'm suggesting something different from what already exists, let me outline some ideas below:Has this not already been done with the game Proto Type which is in the repo store on the pandora also xmultiply uses the same idea and Dragon breed both gaames work in panmame and mame 106 also uses the same mechanic ps monkfish i wasnt being twisted m8 was just pointing out and didnt mean to offendI never said it was made for PCE just that i remember it from PCE but my point still stands, the concept would work well on Pandora
Seems interesting but i dont play this genre of game on PC, as the interface is just too clunky for my liking, Prototype 2 looks like it might be one for the Pandora 2, if that ever happens. i'd have to see some gameplay footage to see what you mean about the tail (if its upgadable in the same way ie. each segment individually), but if memory serves then i dont recall any of the R-Type (or R-Type-type!) games having between level shops. Is the tail destroyable or just there to guard/shoot?Oops sorry Monkfish this is the game i was thinking of it actually incorporates what you say upgrading the tail its prototype2 only on windows good little game http://xout.blackened-interactive.com/Prototype2/Prototype2.html
The way it works is you can have 4 pods follow you kinda like slow inderstructible multiples or 3 circling your ship or 2like normal rtype as you collect different colored pods 1,2,3 guns appear on the tail and shoot forward or backward and yes if you choose the 4 section follow option its indestructableSeems interesting but i dont play this genre of game on PC, as the interface is just too clunky for my liking, Prototype 2 looks like it might be one for the Pandora 2, if that ever happens. i'd have to see some gameplay footage to see what you mean about the tail (if its upgadable in the same way ie. each segment individually), but if memory serves then i dont recall any of the R-Type (or R-Type-type!) games having between level shops. Is the tail destroyable or just there to guard/shoot?Oops sorry Monkfish this is the game i was thinking of it actually incorporates what you say upgrading the tail its prototype2 only on windows good little game http://xout.blackened-interactive.com/Prototype2/Prototype2.html
It might be worth trying to make this game. Its not impossible. i'm working on a commercial game for the pandora atm. Its some ways off though, i hope to have a one level demo asap.ah so its more like a tail of R-Type style "Forces". Thats not quite like what i'm suggesting, in the idea outlined above the tail-pieces are destroyable and the direction of fire would probably be determined by the type of upgrade given to each segment rather than player positioning (eg some upgrades just fire forwards, others would fire in other directions or perhaps at 45* angle, some might even fire in the opposite direction to the last movement given dependent on the type and power of the gun) these upgrades would be bought using your score as currency between levels.