Jazz Jackrabbit works if you set memsize=4, but is too slow to be playable (and there's openjazz port for dingux that works faster)Pleng said:Jazz Jackrabbit fails And my eyes are not good enough to read the error messages, sorry!
Screen resolutions above 640x480 are simply not supported and nothing is drawn to the screen.Mortys said:@slaanesh
I tried the sound settings and doesn't hear a eal change but I'll persevere. Definitly there's something with the screen rendering (at least on higher resolution) who don't really update. I'm use frameskip 0
Mortys said:"My config"
Cycle : 300
frame skip = 0
nosound : false
sbtype : sb1
lenny81 said:@Pleng:
I have Crystal Caves and Commander Keen working, too. But it is very slow. What settings have you done in dosbox.conf?
slaanesh said:Mortys said:"My config"
Cycle : 300
frame skip = 0
nosound : false
sbtype : sb1
Is cycle actually 300? Or do you mean 3000?
To be honest, I don't know if the nanonote is capable of running DOSBox really well with Soudblaster emulation... try adlib.. or best of all PC speaker.
I think you might want to have this a bit higher. The number represents the number of instructions emulated in 1/1000th of second. A typical older PC should be set at around 2000 or so. You can go higher than that to emulate a faster CPU. Going really high will not have much benefit as the idea is that you want to be able to emulate the given number of instruction in less than this time.Mortys said:Yes it's 300 or 500 as it's the best to have the sound not too choppy and the games running at a "decent speed".
Strange but true.
slaanesh said:I think you might want to have this a bit higher. The number represents the number of instructions emulated in 1/1000th of second. A typical older PC should be set at around 2000 or so. You can go higher than that to emulate a faster CPU. Going really high will not have much benefit as the idea is that you want to be able to emulate the given number of instruction in less than this time.Mortys said:Yes it's 300 or 500 as it's the best to have the sound not too choppy and the games running at a "decent speed".
Strange but true.
ie. Trying to emulate 6000 instruction would mean the A320/Nanonote would just continuous lag behind and sound would be very choppy.
Hope this helps.
You can use the powerslide for it. It's being seen by the sdl as SDLK_PAUSE.slaanesh said:On the Nanonote, I plan to use the special 'Ben Nanonote' button to toggle between mouse/cursor mode which is quite neat.
On the A320, I think one of the shoulder buttons will become a toggle.
zear_ said:You can use the powerslide for it. It's being seen by the sdl as SDLK_PAUSE.
Hanami said:Hello, for the guys who are willing to use a basic mapper.txt file, the buttons of Dingoo are equivalent to these keys:
A key 306
B key 308
X key 32
Y key 304
UP key 273
DOWN key 274
RIGHT key 275
LEFT key 276
L key 9
R key 8
START key 13
SELECT key 27
so, a sample mapper.txt could be
Code:key_lctrl "key 306" key_lshift "key 308" key_lalt "key 32" key_space "key 304" key_up "key 273" key_down "key 274" key_right "key 275" key_left "key 276" key_esc "key 27" key_enter "key 13" key_y "key 9" key_n "key 8"
I tested the speed of a few games @420MHz, memsize=4, frameskip=1:
Aladdin: Playable
Cyberdogs: Slow
Micro Machines: Playable
Rayman: Slow
Lakers vs Celtics: Slow
Gocho said:Anyone knows where can I find the other Dingoo Key codes, SELECT + L, SELECT + START, etc...
How did Alley Cat run? I'm trying it myself, and even with sound off it seems to respond iffy to the controls? I must've got some setting wrong as later games like Pizza Worm and Night Raid react better than this, despite of being a tad slow gameplay-wise?slaanesh said:I've tried two games so far: Alleycat and Gauntlet II.
Gauntlet II looks nice, sound is good. This is at 336Mhz. I think it will work very nicely at 420Mhz.