Doom WIP?


Craig, I think the Quake port only gets past the loading screen on SMCs which are 32mb or under...
 
I think you can get the source from the authors web-site...

- www.granlund.d2g.com

It's from the guy who made the infones port.
 
Hello.

I've uploaded the source for my Doom port to http://www.tomforsyth.pwp.blueyonder.co.uk...PMDoom_GP32.zip.

Basically what is missing is a console of some sort (for obvious reasons) and sound. The last public release - 0.2 - didn't have save/load working, but I'm pretty sure that's fixed now. The biggie is sound - I can get some random noises out of it, but nothing usedul, and whenever I try to use the interrupts it dies. This is because my understanding of the internals of the GP32 are terrible, frankly. All the sound code to mix the sound channels together is already there - it just produces a single stereo stream that needs sending to the sound chip, so it should be a doddle for anyone who's done any sound coding at all.

Anyway, if someone can give this port a good home, I'd be very grateful. I'm busy smacking XBoxen around the head, and all that "job" stuff. :)

Tom Forsyth.
 
Cheers Tom! Only took me a few hundred emails to get you round to releasing it ;)

TFC
 
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