skeezix
Internal Development
I could add some special support for typing oriented games (like Hitchhikers Guide, Kings Quest series, MAgnetic Scrolls series like The Pawn, etc), but it depends..
Will *you* actually *play* these games on your GP32? Or are they just not needed for the GP32 Atari ST experience? (ie: The GP32 is *not* suited to typing oriented games, and you can play these games on any OS in the planet, thanks to the many ZMachine emulators and such out there..)
For instance..
I could add configure commands so you could bind words to buttons (so pressing d-pad up sends "north<return>" type text to the system). I could add configuration system to let you create your own bindable menus, so you could make it so hitting "b" pops up a menu of words like "search" "look" "go up", etc.
So you could then define your own menus on a per-game basis or whatever, and might be able to get around not too bad. It'd take some doing though..
IS it worth doing?
ie: I'm not interested in doign it for laughs (well, maybe I am , but I'd do it if a few people want to play these games...
jeff
Will *you* actually *play* these games on your GP32? Or are they just not needed for the GP32 Atari ST experience? (ie: The GP32 is *not* suited to typing oriented games, and you can play these games on any OS in the planet, thanks to the many ZMachine emulators and such out there..)
For instance..
I could add configure commands so you could bind words to buttons (so pressing d-pad up sends "north<return>" type text to the system). I could add configuration system to let you create your own bindable menus, so you could make it so hitting "b" pops up a menu of words like "search" "look" "go up", etc.
So you could then define your own menus on a per-game basis or whatever, and might be able to get around not too bad. It'd take some doing though..
IS it worth doing?
ie: I'm not interested in doign it for laughs (well, maybe I am , but I'd do it if a few people want to play these games...
jeff