mindlord
Notices Two Things
@ThantiK
While I understand what you're asking, most developers in this community aren't in it for the money. Most of us (yeah I code) do it for the joy, others take donations on their websites. Selling our programs kind of goes against what the "Open" part of the OpenPandora stands for. I'm sure there will be some commercial apps that appear for the Pandora, but not so many that the console makers will need worry themselves about providing a revenue channel for those applications.
Commercial developers can rest at least somewhat easy knowing that a fairly inexpensive and easy to implement copy protection scheme already exists, and is built into the system should they wish to take advantage of it.
@Butterman
The point of the encrypted area on SD cards is that for the average user it would be too difficult / time consuming to bother with. From what I understand the level of encryption on SD cards is actually quite high. Sure, a cracker could crack the encryption on the game, but that's not the point. He was asking what a distributor could do to prevent a wholesale copy-paste bonanza. Piracy is a fact of life for commercial developers.
I seriously doubt that many people in this community in particular would steal software. Should a commercial product arise, however, the peace of mind in knowing that your software has at least some protection means a lot when the publishing company has invested thousands of dollars to develop something.
The vast majority of games for the Pandora are going to be free. I would not suggest suppressing commercial development because it doesn't fit the communities wishes. A paid group of programmers and graphic designers could turn out some really amazing stuff on a platform like the Pandora. I would be willing to bet that they would get some buyers as well, if the content was worth the cash. The GP2X had a few commercial ventures, and they actually did okay.
While I understand what you're asking, most developers in this community aren't in it for the money. Most of us (yeah I code) do it for the joy, others take donations on their websites. Selling our programs kind of goes against what the "Open" part of the OpenPandora stands for. I'm sure there will be some commercial apps that appear for the Pandora, but not so many that the console makers will need worry themselves about providing a revenue channel for those applications.
Commercial developers can rest at least somewhat easy knowing that a fairly inexpensive and easy to implement copy protection scheme already exists, and is built into the system should they wish to take advantage of it.
@Butterman
The point of the encrypted area on SD cards is that for the average user it would be too difficult / time consuming to bother with. From what I understand the level of encryption on SD cards is actually quite high. Sure, a cracker could crack the encryption on the game, but that's not the point. He was asking what a distributor could do to prevent a wholesale copy-paste bonanza. Piracy is a fact of life for commercial developers.
I seriously doubt that many people in this community in particular would steal software. Should a commercial product arise, however, the peace of mind in knowing that your software has at least some protection means a lot when the publishing company has invested thousands of dollars to develop something.
The vast majority of games for the Pandora are going to be free. I would not suggest suppressing commercial development because it doesn't fit the communities wishes. A paid group of programmers and graphic designers could turn out some really amazing stuff on a platform like the Pandora. I would be willing to bet that they would get some buyers as well, if the content was worth the cash. The GP2X had a few commercial ventures, and they actually did okay.