Distraction From Delay Of Gp2x


I use SVG (and natürlich, sodipodi&inkscape) extensively in my work, and i have to say that moving to an SVG-centric model for graphics development Just Plain Rocks.

SVG encapsulates bitmaps too, don't forget .. you can just as easily encode bitmaps into your SVG-based designs. and once you've gone SVG and used it to describe all the elements of your interface, pair it up with a nice bit of libsvg-cairo usage on top of an SDL_buffer, and you've got gold .. really, a wonderful way of doing graphics in this modern era ..

can't wait to get my hands on the gp32x and port some of my apps .. i have a ton of SVG-based games to port, and i'm really itching .. only a few more weeks, eh? sheesh, i just can't wait, wish there were some way to get my port projects started in the meantime ..
 
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