Release Crimson Fields


Yes, it works. Font size could be little smaller, but is perfectly readable (even for me). Windows was initially 800x600 large, which I not spot till I open video settings. Window with video settings definitely leak over desktop bottom, but after my choice 800x480 full screen it works good. Maybe 800x480 in full screen should be preserved.


I try only few rounds of tutorial. It is nice to use stylus but I can managed "right click" which should be by tap and hold. I think that use shoulder buttons as right click could be good workaround.


Last thing I would like to see is some kind of zoom, or double sized mode, where tiles and icons will be double sized. But I must clarify that even now it is perfectly playable.


Thanks for your effort MarkoeZ.
 
Yes, it works. Font size could be little smaller, but is perfectly readable (even for me). Windows was initially 800x600 large, which I not spot till I open video settings. Window with video settings definitely leak over desktop bottom, but after my choice 800x480 full screen it works good. Maybe 800x480 in full screen should be preserved.


I try only few rounds of tutorial. It is nice to use stylus but I can managed "right click" which should be by tap and hold. I think that use shoulder buttons as right click could be good workaround.


Last thing I would like to see is some kind of zoom, or double sized mode, where tiles and icons will be double sized. But I must clarify that even now it is perfectly playable.


Thanks for your effort MarkoeZ.

Aaah thanks, thats what i was waiting for. Weird that it does not start fulscreen, my version does. Got an idea though.


Font will be a bit smaller, no worries, this was just a test ;)


And yeah, rightclick will be remapped, next on the todo list after the graphics work better.


Not sure about the zoom yet.


Anyway, again thanks, a lot, for testing and reporting.


Back to the code!


MarkoeZ
 
update:


New beta up, starts fullscreen and saves properly.


If you want to add levels, put them in 'appdata/crimson/levels/'. It will just generate the crimson folder the first time you launch the game. For now, create the levels folder yourself.


And if you downloaded the first beta, it's wise to delete the crimson folder before copying this version. Should still run, just some redundant files.


Crimson Fields Beta 2


Enjoy!
 
Cant comment on the gameplay, as not my kind of game but this version of the PND appears to open fine in fullscreen, is very readable, has sound and seems good. Thanks for the port and I will try to get to terms with it gameplay wise. :)
 
Thanks for the feedback!


And a general software news post, but this board seems to be lacking a proper category currently:


I did a port of Crimson Fields, a turn-based tactical war game by Jens Granseuer. It can be played against a human opponent in hot-seat mode (pass the Pandora to the left hand side), play-by-mail, or against the computer (network unverified). It can also load Battle Isle maps (converted), see the quote at the bottom.


Archive: http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203


Apps: My linkhttp://icontrolpad.com/cgi-bin/viewapp.pl?/Game/crimsonfields.inf


It Runs fullscreen, font size optimised, nand write free and PND packaged ofcourse.


I looked at the controls, pretty much everything is settable or adjustable in options->keybindings, and now it nicely saves to appdata for the next time you play.


No idea if the network multiplayer version runs, as my pandora is not connected, but everything seemed to compile just fine. So feedback on that very welcome :) Play by mail just creates a password locked .sav file that you can, yes indeed, mail, and place in appdata/crimson/games to play on.


If you want to add levels, the game creates a crimson folder in pandora/appdata the first time it runs. Create a folder named levels in the crimson folder, and place your levels there. So: SDCARD/pandora/appdata/crimson/levels/YOURLEVEL.src


And finally about the Battle Isle Maps, i might take a look at the conversion tools for the Pandora soon, but you could just download a windows or linux pc version, convert them on pc, and copy to Pandora.

2) every search I did on crimson fields tells me that there are tools to convert battle isle maps into crimson fields maps that can be played. Has anyone ever done that, and are those maps available anywhere?

Besides the game itself, Crimson Fields comes with a graphical map editor "comet", a Battle Isle to Crimson Fields map conversion tool "bi2cf" and a map compiler "cfed". At least in the .deb I got from Ubuntu repositories these tools were included.


I gave it a quick try and converting maps from BI to CF seems to work quite well.


Assuming that you have your BI maps in a subdirectory called MAP, do a


Code:


bi2cf 01 -p 1 -f b -d MAP


to convert BI map number 01 into a one-player CF map. From the resulting map source file (extension .src) you can then compile a CF level file (extension .lev) by doing


Code:


cfed BI-01.src --tiles /usr/share/games/crimson/default.tiles --units /usr/share/games/crimson/default.units


Just put the resulting .lev file into $HOME/.crimson/levels and the new level will automatically show up the next time your restart the game.


For more details on bi2cf and cfed see also


http://www.digipedia.pl/man/bi2cf.6.html


http://www.digipedia.pl/man/cfed.6.html


e.g. the first map from BI 1 looks like this in CF


Click this bar to view the full image.


If required you can also rework the converted BI maps with the "comet" map editor - just load the .lev file into the editor. Of course with comet you can also create new maps from scratch.


Non-Pandora Screenshot:


3_crimson_fields_04.jpg



Enjoy!


MarkoeZ
 
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