Reference:
http://en.wikipedia.org/wiki/CPS-1
http://en.wikipedia.org/wiki/CPS-2
So as of right now it looks like NeoGeo MVS doesn’t have anybody working on it as the much easier task of NeoGeo CD is getting the attention of developers. The big obvious problem with the MVS is those colossal ROMs but as I recall my other favorite arcade fighting game platform, Capcom’s CPS2 wasn’t quite as bad. Of course the first game coming to mind is Street Fighter II Championship Edition, which if I remember correctly uncompressed was only like 12Mb. Also if my understanding is correct we already have very efficient ARM ASM cores for 68000 and Z80. So my questions are:
a)How hard a task will cps1/2 emulation be?
b)Is anyone working on it?
http://en.wikipedia.org/wiki/CPS-1
http://en.wikipedia.org/wiki/CPS-2
So as of right now it looks like NeoGeo MVS doesn’t have anybody working on it as the much easier task of NeoGeo CD is getting the attention of developers. The big obvious problem with the MVS is those colossal ROMs but as I recall my other favorite arcade fighting game platform, Capcom’s CPS2 wasn’t quite as bad. Of course the first game coming to mind is Street Fighter II Championship Edition, which if I remember correctly uncompressed was only like 12Mb. Also if my understanding is correct we already have very efficient ARM ASM cores for 68000 and Z80. So my questions are:
a)How hard a task will cps1/2 emulation be?
b)Is anyone working on it?