Prophet
God I'm old.
Sonic-NKT posted on Aug 21 2005 at 12:32 PM said:sad thing is just that the resolution of the CPS2 is a bit to big for the gp32.. i think arround x380 and the gp32 has only x320. so we have to rescale it, that will take cpu power, but perhaps this wont be a big problem if the GPU is good enoguh
Yep you're correct. CPS2 (and CPS1) is actually 384x224.
But the GPX2 surely has scaling functions like the Zodiac has, so it should be fairly easy and fast to scale the 384 down to 320. In fact PSP and Zodiac GPU's can scale emus to full screen with smoothing, all with no hit on the CPU, and I'm sure the GPX2 will have similar functionality. It's usually part of any GPU that has video decoding functions. The loss of resolution from 384 to 320 isn't that bad on on a 3.5" screen. It may look a bit yucky when scrolling horizontally though... Emu devs will cross that bridge if/when they get to it.
Also, look at Saturn or PSX ports of CPS2 games. They used 320x224, and unless you compared them side-by-side with the CPS2 versions you wouldn't notice the loss of resolution much, if at all. But if you look very closely at some of the graphics, especially power bar text, and you're using an RGB monitor - you can spot the rescaled graphics, since some parts were skinnier here and there. But of course they had no scrolling/scaling ugliness since they were using prescaled/redrawn sprites and tiles.
NeoGeo at least, is an easy fit: 304x224 (or 320x224 technically). So it would look crisp and perfect on the GPX2's resolution with no scaling needed.
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