JayFoxRox
Active Member
The physics are based on the Newton Game Dynamics which are x86 and closed source. However, I know a person who had access to other builds (and the source I think) before and he told me its quite easy to get accesss to that.
Seeing that the Mac version is also available for PPC and not only x86 could mean that its somewhat platform independent.
It should be a matter of recompiling and tweaking things for the smaller screen / slower graphics. I would be surprised if it used any specific features which are not easy to port to GLES2.
I think there is a good chance that Penumbra will be ported - good idea
But I didn't even think about it before because I completed the games anyway, so its kinda unnecessary for me
Seeing that the Mac version is also available for PPC and not only x86 could mean that its somewhat platform independent.
It should be a matter of recompiling and tweaking things for the smaller screen / slower graphics. I would be surprised if it used any specific features which are not easy to port to GLES2.
I think there is a good chance that Penumbra will be ported - good idea
But I didn't even think about it before because I completed the games anyway, so its kinda unnecessary for me