Giskard1708
Still Fresh
- Joined
- Apr 6, 2008
- Messages
- 19
As a longtime gamer who had his expectations for handheld gaming severely readjusted with the advent of the comparatively limited PSP nub, I would have to voice my opinion and state that we should be seeking maximum travel for the analog controls.
If 2mm is the maximum we can aspire to, then so be it, but if we are talking FPS gameplay like Quake, we probably want even more travel, either 2.5 or 3mm.
I'd be willing to shell out a hundred bucks right now on top of whatever final cost for my pandora, just to ensure I was getting the pinnacle of handheld quality. I know I'm not the only one. Call it an investment.
Although I voted for 2mm, I was thinking about 3mm the whole time.
Also, I thougt I might point this out: (Nifty Flash Demo)
Analog Capacitance Controller
FAQ for this product
I dont have an electrical or interface engineering degree, but this looks pretty slick. Apparently the actual sensor is separate, so you could design your own module. I'm unaware of how well a control such as this would work with a thumb, but I imagine an evaluation board can't be too expensive when its our games we're talking about.
Hmm after thoroughly reading the faq, it sounds like this type of sensor requires you to design the case around it. Oh well, maybe keep this in mind for Craiginator 2: Judgement Day.
If 2mm is the maximum we can aspire to, then so be it, but if we are talking FPS gameplay like Quake, we probably want even more travel, either 2.5 or 3mm.
I'd be willing to shell out a hundred bucks right now on top of whatever final cost for my pandora, just to ensure I was getting the pinnacle of handheld quality. I know I'm not the only one. Call it an investment.
Although I voted for 2mm, I was thinking about 3mm the whole time.
Also, I thougt I might point this out: (Nifty Flash Demo)
Analog Capacitance Controller
FAQ for this product
I dont have an electrical or interface engineering degree, but this looks pretty slick. Apparently the actual sensor is separate, so you could design your own module. I'm unaware of how well a control such as this would work with a thumb, but I imagine an evaluation board can't be too expensive when its our games we're talking about.
Hmm after thoroughly reading the faq, it sounds like this type of sensor requires you to design the case around it. Oh well, maybe keep this in mind for Craiginator 2: Judgement Day.