Gerix
Active Member
- Joined
- Jan 25, 2010
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- 37
John Carmack recently said that Direct3D is better than OpenGL due to making "incompatible changes to improve the API." He also mentions that if they just had to move their games over, id would make the switch. But since they would also have to rewrite the tool code, they will stick with openGL for now. Oh snap!
Still, it seems like a major (intangible) blow to openGL to have such a huge backer say "The only reason we use it is because we're too lazy not to." Well, at least we still have Wolfire Games.
I'm afraid I have no experience with DirectX, because one of my programming constraints is "cross platform."
Still, it seems like a major (intangible) blow to openGL to have such a huge backer say "The only reason we use it is because we're too lazy not to." Well, at least we still have Wolfire Games.
I'm afraid I have no experience with DirectX, because one of my programming constraints is "cross platform."
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