Release Cannonball - The Enhanced C++ Outrun Engine


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
I deleted home* and settings don't save for me.
Oh? Have you donwload the latest Build 09 (from 7th of January), because in Build 08, I forgotten to change a bit of code and Settings was saving in the same folder as the program, instaed of home/ folder.

That's a very nice video by the way !!! (I'll send the link to the author of Cannonbal).
 

BAFelton

Well-Known Member
Joined
Jun 23, 2010
Messages
1,258
Age
44
Website
caanoo.forumactif.net
Yep :D

But like mame4all you have to :

- enable tv out in main layer

- launch Cannonball

- push Pandora button

- quote hw scaler

and go back to Cannonball.

EDIT :

Oops, i have the old build. I upgrade at once, thanx for your work I LOVE this game :)
 
Last edited by a moderator:

Linux-SWAT

Hardcore Member
Joined
Feb 13, 2010
Messages
8,591
Nice ^^.

Wow the guy is now on time trial, and the sound bug is fixed !!!

Can you ask him to add a sound volume ? It would be good to lower the engine sound to have full music experience.
 

Linux-SWAT

Hardcore Member
Joined
Feb 13, 2010
Messages
8,591
Are your sources available somewhere ?

The pnd segfaults under Slack, and i'd like to compile my own.
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
I'll make an updated tgz of the sources, I haven't refresh the pack.

The crash may be related to the SDL_OpenAudio problem I had with Airball & Teeworlds. I had to enlarge the sound buffers because you ask for a 512 samples buffer, and SDL call with a 2048, so if the buffer is hardcoded (it is most of the time hardcoded, it crash).
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
I cannot answer to this. I tried a fresh compilation and add a similar behavour. Maybe I have to recheck. I should write some simple test app also to test that. Maybe some Pandora guru can answer ?
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
Ok, try this: this PND is the same as in the repo, but I have made a *5 in the size of the buffers for sound.cannonball.pnd

And here are the sources. Once untarred, you have to create a "build" folder, then inside that folder a "ccmake ../cmake", configure to your taste, than "c" to validate config/recheck, than "g". You ready than for make (this version has the buffer expanded too).

Good luck.
 

Attachments

Last edited by a moderator:

Linux-SWAT

Hardcore Member
Joined
Feb 13, 2010
Messages
8,591
fatal error: SDL.h: No such file or directory

EDIT:

# locate SDL.h
/usr/include/plib/puSDL.h
/usr/include/SDL/SDL.h
 
 
Last edited by a moderator:

Linux-SWAT

Hardcore Member
Joined
Feb 13, 2010
Messages
8,591
...and working fine ^^.

Created my own separate .pnd, so i share the same config file.

Thank you ^^.
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
You are welcome, but that is strange that same sources produce a working program on your side and not mine. Compiler version shouldn't be the source of the difference (I use 4.7.2, you have 4.7.1 iirc), so I guess there must be some lib (libstc++ maybe) that make the difference.
 
Top