First of all: sorry for bumping a two-and-a-half year old topic. But I thought it would be a shame to make a new topic while there was already an old topic running about this subject.
I'm WaveHack from the OpenPandora boards, and I'm proudly to present that I am working on a Falling Sand Game for the Pandora! Here's my post from the OP boards:
[quote name='WaveHack' timestamp='1299372385']
I'm working on a little game for the Pandora called Sandora! (Cheesy, I know). It's basically a C port of SDL Sand, which is a Falling Sand Game!
A FSG is a sandbox game where you have a 2d canvas (usually the whole screen) and you draw certain types of particles on the screen (walls, water, sand, salt, oil, fire, etc) which fall down (or float up) and interact with other particles. There isn't any point in it, other than being a fun and relaxing casual sandbox game!
Here's a photo of it running on my Pandora:
I'm posting this here in the Development section and not in software release, because I'm still working on the game. It compiles and executes on the Pandora, but that's basically it. Performance is very poor, which I am hoping to fix in order to release it on the file archive. I'm 'releasing' the source early, because I hope I can get some input and feedback from the community in how to increase performance (or have ideas gameplay-wise, although performance is currently top priority in order to make it playable). My C isn't really that top-notch, so I'm more than willing to learn.
You can find the new download links of the alpha version and all subsequent releases on the
SourceForge project page, under
files. The official page for Sandora is now located on my website at
http://mineth.net/projects/sandora/. Please follow my blog (or the SF tracker) for updates and let's keep development discussion in this topic.
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