ptitSeb
Serial Porter
Here is a launcher for Blocks That Matter
The game use Java and OpenGL (so using gl4es). You will need Java installed on your Pandora, and the data from a full installation of the game to play this.
Simply copy all files from a Steam/HB/GoG installation (Linux or Window should work, but I tested only with Linux version) in appdata/BTM. Also, if you have the HB version, just copy the 1.1.0.3 zip file in appdata/BTM and it will be automaticaly extracted.
Getting fullscreen was tricky, so was the keymap. But it's all solved now.
Also, speed is ok, with 20~30 fps on my Gigahertz model.
Note that you will need a swapfile on CC model. Other model may work without, but not sure.
I have hardcoded pandora buttons to some keyboard letter, as the game will not let you map anything with them:
{X} = Space
{A} = W
{B} = F
{Y} = E
{L}/{R} = R/T
History log
=========
Build 01
------------

The game use Java and OpenGL (so using gl4es). You will need Java installed on your Pandora, and the data from a full installation of the game to play this.
Simply copy all files from a Steam/HB/GoG installation (Linux or Window should work, but I tested only with Linux version) in appdata/BTM. Also, if you have the HB version, just copy the 1.1.0.3 zip file in appdata/BTM and it will be automaticaly extracted.
Getting fullscreen was tricky, so was the keymap. But it's all solved now.
Also, speed is ok, with 20~30 fps on my Gigahertz model.
Note that you will need a swapfile on CC model. Other model may work without, but not sure.
I have hardcoded pandora buttons to some keyboard letter, as the game will not let you map anything with them:
{X} = Space
{A} = W
{B} = F
{Y} = E
{L}/{R} = R/T
History log
=========
Build 01
------------
- Initial build
- Hacked fullscreen in lwjgl
- Hacked Pandora keymap in lwjgl