Hell Yes! Thanx man, I love you.
I will test some time I think. The most ideas came just by moving around in the game (you know I have no talent to serious play this game
)
I hope there will be a various size of the parallax layer because the 312 are important for current skin but I will test everything of course and collect new Ideas. Bad Joyrider, now my brain explodes! :lol:
Oh, why 312 Pixel wide layer? It's because of the 12x12 px tiles from that layer and why 12x12 px? Its because the foreground has 16x16 grid and my background 8x8. -Parallax physique or so. The secret is to find the correct size, color and brightness for the deep-effect - scrolling alone does nearly nothing I have figured out. Thank good there are only 8px difference to 320. ^^ Maybe it will working with other values but for short testing I can say IT LOOKS GREAT!
I have to play with brightness and shade (more blueish I think) so the foreground stayes more out.
Oh, if the 2. layer is optional, there will be no need for it in other skins.
If file there than layer if not - not... :lol:
Yes, the vertical way has to be done to. Glue the layer to the Levelground ground but with scrolling to. Sounds weird but it will work I think:
-When you on the level bottom, the layer looks as now when you on the level bottom. Aligned to floor. But when reaching higher places, the 2. Layer scrolls to, of course with the 50% speed of the foreground. Because of the overall-scrolling you should never see the bottom end of the layer graphic.... But there are more tests needed.
Besides, I made a longer level but only for various graphic-build experiments. maybe I post it.
AND I have a crazy idea for people with various "solid-earth"-problems and you don't need alpha and you don't need to reedit existing levels to get more freshy gfx-alternation!!!!!!!
...but sorry, I have to test the new FX first... stay tuned!
EDIT: so, here are my improved layer2. It's not easy to find the correct colors and brightness. Everything changes the visual effect of distance. ^^"" But the 312 wide works perfectly - This problem seems solved
I had recolored the box to so there shouldn't be problems with the background anymore. Maybe you have better colors for the box in mind.
Oh, good Idea to hide the 2. Layer in edit mode, makes everything more easy to edit.
And my Idea for more solid-earth tile-fun:
If someone don't like the standard tile, you could alter the earth tile into a placeholder, a template for another bigger texture. This Texture could be 16x16 to or 32x32 or 320x240 but it is only visible where the earth tiles are (and completely texture them out with repeating). This way there can be done many various filled tiles via one Graphic. To fit everything onto all the normal Tiles the big texture should be use the 16x16 tile grid but you could have hunderts of DIFFERENT 16x16 tiles, incl. color keyed transparency.
For example, if I want to let my level look like it looks now, I would use the current earth tile as "texture" for the template-earth tiles. Or I use a big texture where I can mix up various earth tiles or just empty space or...
You know what I want to say? ^^""