Release Blake Stone: Planet Strike


Pickle

Mega GP Mania
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May 30, 2006
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http://repo.openpandora.org/?page=detail&app=blake.pickle

Blake Stone Planet Strike by released under the GPLv2
Ported to SDL2/OpenGL by Boris Bendovsky
OpenGL-ES2 adaptation and small fixes and Pandora port by Scott Smith

Appdata is: blake

Place these files in the appdata folder 'ps':
AUDIOHED.VSI
AUDIOT.VSI
CONFIG.VSI
EANIM.VSI
IANIM.VSI
MAPHEAD.VSI
MAPTEMP.VSI
VGADICT.VSI
VGAGRAPH.VSI
VGAHEAD.VSI
VSWAP.VSI

Place these files in the appdata folder 'aog', must be version 2.1:
AUDIOHED.BS6
AUDIOT.BS6
EANIM.BS6
GANIM.BS6
IANIM.BS6
MAPHEAD.BS6
MAPTEMP.BS6
SANIM.BS6
VGADICT.BS6
VGAGRAPH.BS6
VGAHEAD.BS6
VSWAP.BS6
 
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Updated the PND to be built off the latest source, most obvious change is the handling of files so all current files will not be compatible with old ones. So in other words the update will not work with old saves.

But there are many other changes, so if you car check out the git history on github.
 
Excuse my ignorance but the above file name extensions are "VSI"...does this stand for "version"? (Mine are all "BS6".)

Thanks for this, Pickle :) It used to be one of my favourite games on my first PC and I´m still enjoying this on DosBox, until now :D

(How come I overlooked this pnd?!?)

EDIT Pity, I have the same problem as the comment on the Repo: Won´t load. But I have an old version of SuperZaxxon still running so it looks like my own fault ;)
 
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BS6 are from the aliens of gold episodes, which dont work with this source. This only works with plant strike which have the VSI ext.

You can find planet strike on gog.com.
 
Just baught Planet Strike on GoG at the last promo and play it occasionally on Pandora ("Operation Carnage" got me hooked up though).

Is there any chance for a port of "Aliens of Gold"? I like widescreen. :)
 
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Just baught Planet Strike on GoG at the last promo and play it occasionally on Pandora ("Operation Carnage" got me hooked up though).

Is there any chance for a port of "Aliens of Gold"? I like widescreen. :)
I dont think so, not without some real work/research.

There were some references to it, but from what ive seen looking at the source it was modifications on top of AoG changing it significantly from what it was for AoG.
 
http://repo.openpandora.org/?page=detail&app=blake.pickle

Blake Stone Planet Strike by released under the GPLv2


Ported to SDL2/OpenGL by Boris Bendovsky


OpenGL-ES2 adaptation and small fixes and Pandora port by Scott Smith

You can find the source on github under my account Pickle
This?

https://github.com/Pickle/bstone

I have no idea how to make this work on my desktop, is there a compiled Linux x86 version of it out there?

I'd like to play it on my desk in a high resolution.
 
http://repo.openpandora.org/?page=detail&app=blake.pickle

Blake Stone Planet Strike by released under the GPLv2


Ported to SDL2/OpenGL by Boris Bendovsky


OpenGL-ES2 adaptation and small fixes and Pandora port by Scott Smith

You can find the source on github under my account Pickle
This?

https://github.com/Pickle/bstone

I have no idea how to make this work on my desktop, is there a compiled Linux x86 version of it out there?

I'd like to play it on my desk in a high resolution.
That was my branch, but everything is merged to: https://github.com/bibendovsky/bstone

for a desktop build just run cmake and then make
 
http://repo.openpandora.org/?page=detail&app=blake.pickle

Blake Stone Planet Strike by released under the GPLv2


Ported to SDL2/OpenGL by Boris Bendovsky


OpenGL-ES2 adaptation and small fixes and Pandora port by Scott Smith

You can find the source on github under my account Pickle
This?

https://github.com/Pickle/bstone

I have no idea how to make this work on my desktop, is there a compiled Linux x86 version of it out there?

I'd like to play it on my desk in a high resolution.
That was my branch, but everything is merged to: https://github.com/bibendovsky/bstone

for a desktop build just run cmake and then make
I've found and installed a program called cmake and even a gui for it, but get this:


The CXX compiler identification is unknown
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
Could NOT find Threads (missing: Threads_FOUND)
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) (Required is at
least version "2")
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
/usr/share/cmake-2.8/Modules/FindSDL.cmake:176 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:4 (find_package)


Configuring incomplete, errors occurred!

First time I did get a little more for some reason.

If I click on "configure" I get this error now too.

Once again I get the feeling that Linux is forbidden for woodworkers like me. :/
 
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First time I did get a little more for some reason.

If I click on "configure" I get this error now too.

Once again I get the feeling that Linux is forbidden for woodworkers like me. :/
You have to install GCC, SDL2 devel packages. Most distos have a basic devel collection that you can install will one click.
 
First time I did get a little more for some reason.

If I click on "configure" I get this error now too.

Once again I get the feeling that Linux is forbidden for woodworkers like me. :/
You have to install GCC, SDL2 devel packages. Most distos have a basic devel collection that you can install will one click.
I already had GCC installed and just installed libsdl2-2.0-0, nothing changed.
 
Is that the only error message?

if your using the cmake-gui try deleting the cache and starting fresh.
 This and the message I posted above.

After deleting the cache, I got the old error report again I had the first time:

The CXX compiler identification is unknown
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
Looking for include file pthread.h
CMake Error at /usr/share/cmake-2.8/Modules/CheckIncludeFiles.cmake:58 (try_compile):
Unknown extension ".c" for file

/home/klumpen/Spiele/CMakeFiles/CMakeTmp/CheckIncludeFiles.c

try_compile() works only for enabled languages. Currently these are:

CXX

See project() command to enable other languages.
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindThreads.cmake:39 (CHECK_INCLUDE_FILES)
/usr/share/cmake-2.8/Modules/FindSDL.cmake:110 (find_package)
CMakeLists.txt:4 (find_package)


Looking for include file pthread.h - not found
Could NOT find Threads (missing: Threads_FOUND)
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message):
Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) (Required is at
least version "2")
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE)
/usr/share/cmake-2.8/Modules/FindSDL.cmake:176 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:4 (find_package)


Configuring incomplete, errors occurred!
Do I have to use a specific generator?"Unix Makefiles" is set as default
 
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