InsertCoin
Still Fresh
- Joined
- May 18, 2006
- Messages
- 22
Is there already a document listing the standards for GP2X development, specifically homebrew games?
I was looking over GP2XTRA magazine, and thought it would make a good article.
A set of recommendations to make the experience of using the GP2X as free from quirks and frustration as possible, and to make it as attractive as possible.
Little things like using a start menu to exit a game rather than having to press a combination, or not using the volume keys as fire buttons when its not essential to do so.
I'll dig out my Yaroze rules, I'm sure there are plenty of ideas we could get there.
^_^
edit: I just realise the title looks like ive done it already...sorry, I'll get to work right away.
I was looking over GP2XTRA magazine, and thought it would make a good article.
A set of recommendations to make the experience of using the GP2X as free from quirks and frustration as possible, and to make it as attractive as possible.
Little things like using a start menu to exit a game rather than having to press a combination, or not using the volume keys as fire buttons when its not essential to do so.
I'll dig out my Yaroze rules, I'm sure there are plenty of ideas we could get there.
^_^
edit: I just realise the title looks like ive done it already...sorry, I'll get to work right away.