sam fisher
Well-Known Member
I'd also like to know an answer to Dave's question.
No.imhotep posted on Mar 29 2007 at 07:44 AM said:Questions about PSP
Does it have a Sega/Mega CD emu?
imhotep posted on Mar 29 2007 at 07:44 AM said:Is MAME emulation any good?
imhotep posted on Mar 29 2007 at 12:44 PM said:Questions about PSP
Does it have a Sega/Mega CD emu?
Can you recharge a spare battery without connecting it to the unit?
Is MAME emulation any good?
How do you best play a game that requires diagonals? Is nub any good for this as d-pad doesn't appear to be.
imhotep posted on Mar 29 2007 at 12:44 PM said:Questions about PSP
Does it have a Sega/Mega CD emu?
Can you recharge a spare battery without connecting it to the unit?
Is MAME emulation any good?
How do you best play a game that requires diagonals? Is nub any good for this as d-pad doesn't appear to be.
Try my 3-cell battery mod, I tested it with battery test to 5 hours 40 minutes on a 250mhz overclock . 6:17 on the stock 200mhz.vaustein posted on Mar 14 2007 at 02:35 PM said:However, I'm standing by my statement about battery life
nubie posted on Mar 29 2007 at 06:56 PM said:Try my 3-cell battery mod, I tested it with battery test to 5 hours 40 minutes on a 250mhz overclock . 6:17 on the stock 200mhz.vaustein posted on Mar 14 2007 at 02:35 PM said:However, I'm standing by my statement about battery life
I didn't know that PSX ISO's would play already, I want a PSP now too. I can't stand Pro Duo pricing and no TV-Out/USB PSX pads though .
No. It has GCC for it just like everything else, and a toolchain update script is maintained. It's 32bit, little endian, and has enough memory.imhotep said:I have some questions re PSP. Is it true that the PSP is:
1. Harder to port to?
You're welcomeimhotep said:Didn't notice you answered my questions till now. Thanks, Exophase.
Yeah, that's a really hard question... I think the GP2X stick beats out either of the PSP control methods (d-pad and nub) on their own, but together the PSP's win. Depending on what kind of 2D games you play, of course, whether or not they benefit from sharp 4-dir movement sometimes and heavy diagonal other times. I also find buying a grip (they're cheap and extend your battery life noticeably) makes the nub a lot more useable.imhotep said:Thanks very much again for your answers, Exophase. I really get the feeling that you are unbiased which I like.
Last question (I think): For controlling 2D games, is an unmodded MK2 GP2X better or an unmodded PSP better?
I can't tell, because I don't have a PSP to test and they both have trade offs with their controllers. GP2X has the advantage of achieving diagonals easily, but PSP has no excessive dead zone issues meaning quick reaction times. Which is the better trade off?
imhotep said:Thanks very much again for your answers, Exophase. I really get the feeling that you are unbiased which I like.
Yeah...gpSP2X readme said:... likes PSP more than GP2X ...
Once again a well thought out answer!Exophase said:Yeah, that's a really hard question... I think the GP2X stick beats out either of the PSP control methods (d-pad and nub) on their own, but together the PSP's win.
Thanks, chaos engineer. I'm interested re your opinion on which emus above came close to being equally good on both systems and which did you find way better on one system than on the other.chaos engineer said:why comparing them, just buy both; gp2x for megadrive, sega cd, neo geo and general mame emulation; psp for gba, cps and psx emulation.
epitaph said:imhotep said:Thanks very much again for your answers, Exophase. I really get the feeling that you are unbiased which I like.Yeah...gpSP2X readme said:... likes PSP more than GP2X ...
Having a preference doesn't make you biased. Letting your preferences influence your analysis and public judgement of something does.
It is too bad CPS1 never made it to the GP2X. CPS2 does run great on the GP2X , CPS1 would run even better due to the fact that is slightly less powerful than CPS2. NeoGeo MVS could also be better than it is now on the GP2X. GP2X has a better suited screen for NeoGeo as the resolution matches near perfect, no blurry filtering needed, and it doesn't ghost. Too bad it appears abandoned on the GP2X. This is where the PSP truly wins, There are alot more coders doing alot more ports for it. The small (but good) scene on the GP2X is a big knock against it. Many more emus go un-finished, or are even missing, on the GP2X than on the PSP.chaos engineer said:however, if I had to chose between gp2x and psp I think I would opt for my psp (with 3.10 OEA plus 4GB memory stick and exphase's wonderful gpsp and NJ's cps-1, cps-2 and mvs emus); although it is close as my sympathies are for gph and against sony.
Actually, it is not.DaveC said:It is too bad CPS1 never made it to the GP2X. CPS2 does run great on the GP2X , CPS1 would run even better due to the fact that is slightly less powerful than CPS2. NeoGeo MVS could also be better than it is now on the GP2X. GP2X has a better suited screen for NeoGeo as the resolution matches near perfect, no blurry filtering needed, and it doesn't ghost. Too bad it appears abandoned on the GP2X.