Wow, considering your knowledge of coding and such, I am suprised you would say something so dumb.Orkie said:I personally like the idea of widescreen for games since it'd allow either more of the level to be displayed at once or have a sidebar of some kind (like in Baldur's Gate) without reducing the amount of space left for the game itself. I'd much rather have a wider screen than a longer screen as you (or at least I) can see much further out to the sides without having to move your head.
WS does NOT allow more of a level to be displayed :rolleyes: It is RESOLUTION that allows more of a level to be displayed not the aspect Which allows more of a level to be displayed, a 480 x 320 4:3 screen or a 480 x 272 widescreen resolution screen? Hmm in this case it is the 4:3 that displays more info isn't it. So much for your "arguement". Games with a sidebar could also be better on a 4:3 screen if it is higher res as the sidebar could be taller.
Also do you guys realise that a 19" 4:3 screen gives you MORE area than a 19" widescreen monitor? It does, simple geometry.
So stop with the absolute rubbish about widescreens giving more viewing area as they do not by virtue of just the aspect. It is RESOLUTION and AREA * only* that determine the amount of information displayed or the amount you can see. Anything else is just crap that the industry feeds you to get you to buy the newer format. It is marketing hype and nothing more.
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