Awful game ideas.


I had a fun idea. A game where you fight something that can’t die. It’s a good idea because it never ends, just like all games on the market these days. Of course, things still get boring without the illusion of progress, so the amount of damage you’ve done to the thing will be tracked. You can end the game if the damage gets too large to fit in the save file. Good luck.
 
To follow that up, the standard save file on Switch is 64 MB. That would be 512 million binary digits, and since you get about three decimal digits for every ten binary digits, it could hold about 150 million decimal digits.

I sometimes feel like the Disgaea series is holding back, since the damage still doesn’t even reach one hundred digits. I feel like Defiance of Destiny was a good step towards the series’ logical extreme, but it still has a long way to go. I want the damage to take as long to calculate as it does to animate.
 
You haven't even begun to correct. 1.024^53 > 3.5 ;-)
Darn it. After some sleep, I realized I haven't even begun. 10^3 wasn't supstituted for 2^10 53 times, but 53,000,000 times.
So, the correction factor wouldn't be 3.5, but - calc is still calculating (for 13 Min now), but online calculator did it in under a sec: 5.03396e+545,897
UPDATE:
Forgot, that we're just talking number of digits. Then it's just half a million more.
 
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If you're serious, I think there's some conversion error between human number writing and the way calculators do it. In calculator languages, the full stop is always the decimal separator, so 1.024 is not 2**10 but in fact just over 1. I'm also unsure where you got this 53 number from, but that's probably not such a major issue.
 
That decimal point is correct. When you correct a 10^3-for-2^10-substitution, you have to add 2.4%. With your correction it's over 536 million binary digits, thus 53 of those substitutions, when you forget the million like I did. Correctly it be 53,687,091 substitutions. Then correcting for everyone of them upwards by 2.4% ... which on a linear scale is an immense correction. But in the end I caught up to the fact, that we never left the logarithmic scale, where it's just a blib. I guess, I need to sleep more, or better.
 
How to compress damage points:
Let's say you start out with a small sword, and you do +1 damage. So you store a damage number.
But then, you have this (random generated named) sword that does +1000 damage; so you do not need the least significant numbers anymore, you can store ($damage/$weapon). Once you have a sword that does 10 million damage at a time, you can not display the damage on screen, so you start using something like scientific notation to show the damage, by then less significant bits can be dropped.

Each time you start, these less significant bytes are zero, you can cheeze it by saying that the monster recovered some health while you were not playing.

"The monster now has (round number) 245Y (Yotta) damage"
 
cookie clicker
Oh, didn't know that game. Nice.

For the Unix people:
Code:
sleep 3; xdotool click --repeat=5000 --delay 2 1
It chokes my browser, but each click is registered beautifully.
 
Youre going a bad way there buddy. This is a game where you can win nothing and only lose time.
Speaking out of experiences here.
 
I know I know. It dies too often anyways, after it uses up 6GB RAM and 18GB Swap (each time around 10 seconds after restarting the browser.)
 
There is something fishy going on, back when i played that it needed not much specs at all.
 
Guys, I just had the best worst game idea: Bowling Golf.

There are pins scattered around a golf course type area, and you see how many rolls it takes to knock them all down. For each roll where you knock at least one pin down, you get a free roll, making a hole in one possible. Any roll where you fail to hit any pins counts as a stroke though.
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Someone beat me to it, sort of.

 
I had an awful game idea inspired by my gambling habit. I call it "Fun in a Million". You press a button, and each time you press it, there's a one in a million chance of something fun happening. Some people pay per press for games like this.
 

On the left, up there is the hamburger icon, which shows more badly implemented games.
 
IT the game, you run a network in a small company, you have to maintain the stability of said network and in the meantime also help people with extensive problems such as. The printer wont work,i forgot my password, I clicked on this link by a african prince and now my cat has diarhea and my bankaccount is empty, I think my mouse is broken I keep seeing a red light comming from underneath it and how do I send an electronic mail without paper.
 
IT the game, you run a network in a small company, you have to maintain the stability of said network and in the meantime also help people with extensive problems such as. The printer wont work,i forgot my password, I clicked on this link by a african prince and now my cat has diarhea and my bankaccount is empty, I think my mouse is broken I keep seeing a red light comming from underneath it and how do I send an electronic mail without paper.
Install - The Game.
A game about installing a game that has installation issues and you have to solve them. When fixed the game that will start will be also just be: 'Install - The Game'.
It should have a label that will say: This game supports Linux.
 
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