Ok, since it is a commercial release I’m going to be extra nitpicky. Please take it as constructive.
For those wondering about the game: It is what it looks like. A 3D rail shooter with a chunky sprite look, and a good techy soundtrack. Lots of bullets and explosions, waves of enemies, combos, big bosses. It has a very ‘raw’ feel, but that’s cool. There is clearly a good amount of work behind it. I’m only in stage two, so this does not constitute a full review of course.
So, does it cost money because it’s
better than a free game? Not necessarily. There are tons of free releases in this scene that could easily ask a similar price. It’s down to what the dev decides to do, and in this case he has decided to make it commercial. To me, it’s worth it on two levels: (i) $3 is not much money (ii) By supporting early commercial releases, you’re effectively casting a vote. This could lead to bigger things down the track.
Game feedback for Blackcurtain:
- Can’t access high scores from menu?
- ’Credits’ section of menu does nothing
- Enemy highlighting seems excessive; maybe a single (or double) pixel ring would work? They really dominate the horizon as they are now
- Would be nice to have an invert Y axis option
- The stage 1 boss behaved strangely, being in the middle distance for a moment then instantly appearing in front of me. Not sure if intentional?
And a few comments on the port itself: People paying for Pandora software will be (quite rightly) picky about how well it is adapted to the platform. The biggest disappointment here is that it runs in pillarboxed 4:3. We have many ports like this, which is fine when they're free, but commercial titles should go the extra mile. It would not hard to adapt the splash & menu screens. I realise that it’s not always easy to convert the game assets to widescreen, but there are some approaches you can take like putting
extra touch controls or
other stuff in the unused space. People will realise that it's just a 4:3 game with a fancy bezel, but they will see that you’ve given some extra thought to the hardware. Something to consider for future projects perhaps