mindlord
Notices Two Things
I found this post by one of the code maintainers for Worms Armageddon.
Porting W:A to SDL/OpenGL is part of our to-do list as part of Linux compatibility. (W:A 4.0 might be exclusively based on SDL.) Once the code is platform-independent, creating a Pandora port should be fairly simple (though there'll probably be some need for adaptation for gamepads etc.)