Just write your own script and put a launcher in the Panel.Does the "use the native compressed format of the SGX" trick and the "reduce texture size to the half" trick improves the speed a bit? My guess is that most performance is lost in the alpha blending, since the SGX is quite slow at it. An ugly hack, but can you use simple transperent pixels (like in gifs) to get more performance, for lower quality pixels? Or is it not supported by the gpu?
Though I did notice, that the (not user relevant) crash in SDL_Quit_Subsystem(SDL_INIT_Video) on exit vanishes when it is run using current libraries from NAND. I haven't looked closer; is that due to the preload business?I don't think my updates since my release of Aquaria will really affect the performance.