#1 GameMaster said:Now that they're all open source who's going to port them?
For those of you who don't know what they are here's a link.
Aquaria's System Requirements said:1.6Ghz
256MB RAM
Mid/High-End Video Card
Latest Video Card Drivers w/ OpenGL support
Sound Card
200 Mb Free Hard Disk Space
Penumbra's System Requirements said:Processor: 1.5Ghz
Memory: 512MB
Disc Space: 2.0GB
Video Card: Radeon 8500/GeForce 3
(GeForce4MX not supported, Integrated graphics might not work)
Gish's System Requirements said:AMD, Intel or G3 1000+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 32 mb of video memory; 256MB of memory
skeezix said:The question should be "who will port them, or should I try to learn how to do it myself?" Come on folks, take the dive
skeezix said:He actually asked 'who will port them' (not how well they run; as I always say you can run whatever you want on a vic-20 at .0001fps
More to point --
The question should be "who will port them, or should I try to learn how to do it myself?" Come on folks, take the dive
jeff
Eniko said:Ports can also include optimizations that may make them run fullspeed on the Pandora.
#1 GameMaster said:Eniko said:Ports can also include optimizations that may make them run fullspeed on the Pandora.
That's what I was thinking when I started thus topic but after the first 2 replies I got a little disappointed thinking that they wouldn't run.
Well yeah, but what can you take out to make them run better? A lot of adapting will need to be done but don't think it is outright impossible. Looking at system requirements on an open source game and saying it's impossible without looking at the code to see why it needs all that horse power is pointless. For all you know it might just be the lighting affects that jack up the horsepower.Kicker said:#1 GameMaster said:Now that they're all open source who's going to port them?
For those of you who don't know what they are here's a link.
Aquaria's System Requirements said:1.6Ghz
256MB RAM
Mid/High-End Video Card
Latest Video Card Drivers w/ OpenGL support
Sound Card
200 Mb Free Hard Disk Space
Penumbra's System Requirements said:Processor: 1.5Ghz
Memory: 512MB
Disc Space: 2.0GB
Video Card: Radeon 8500/GeForce 3
(GeForce4MX not supported, Integrated graphics might not work)
Gish's System Requirements said:AMD, Intel or G3 1000+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 32 mb of video memory; 256MB of memory
second exodous said:Well yeah, but what can you take out to make them run better? A lot of adapting will need to be done but don't think it is outright impossible. Looking at system requirements on an open source game and saying it's impossible without looking at the code to see why it needs all that horse power is pointless. For all you know it might just be the lighting affects that jack up the horsepower.
second exodous said:Well yeah, but what can you take out to make them run better? A lot of adapting will need to be done but don't think it is outright impossible. Looking at system requirements on an open source game and saying it's impossible without looking at the code to see why it needs all that horse power is pointless. For all you know it might just be the lighting affects that jack up the horsepower.
I've now taken a good look at the Aquaria code and there's a reasonable chance you might (eventually, it'd take me a few weeks at the very least, probably months) be eating that hat. Seriously, there's all kinds of "odd" things in there. I can't get it to compile yet because it casts pointers to ints to pass them around and 64 bit pointers don't fit into 32 bit ints. So yeah, quite a few things that need to be fixed and optimized.Kicker said:I didn't say that it wasn't possible, just that I would eat a hat if it was. GET IT STRAIGHT OKAY :lol: