jmetal88
Erm.... Woohoo!
I'm not sure why I never noticed this back when it came out, but SRAM saves do not load in OpenSNES9xGP. They do save (I've seen the files the emulator creates), but they do not load when ROM dumps are loaded, making the save files pretty useless.
There is source code for OpenSNES9xGP on the archive here, but I don't know enough about what I'm looking for or what I need to do to be able to fix this:
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,912
Does anybody want to help? I messaged Reesy, since he did the last update, but he doesn't have enough free time to do anything with it.
I know you can work around this by using save states, but it just feels better to me to be playing the games as was originally intended, with SRAM saves.
For now, I'm using the old closed source SNES9xGP, hex edited for some massive overclocking to compensate for the slow speeds due to the inclusion of proper transparency support. I still have to play it with sound off to get things looking full speed, though.
There is source code for OpenSNES9xGP on the archive here, but I don't know enough about what I'm looking for or what I need to do to be able to fix this:
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,912
Does anybody want to help? I messaged Reesy, since he did the last update, but he doesn't have enough free time to do anything with it.
I know you can work around this by using save states, but it just feels better to me to be playing the games as was originally intended, with SRAM saves.
For now, I'm using the old closed source SNES9xGP, hex edited for some massive overclocking to compensate for the slow speeds due to the inclusion of proper transparency support. I still have to play it with sound off to get things looking full speed, though.