I have already fixed this by pointer rotation of the coordinates before making the video:Once tiny thing - when the character moves diagonally, he moves too fast - ie, he moves the same distance horizontally *and* vertically, which looks a bit odd. When moving diagonally, you could scale the speed by * 0.7 to make it a bit more realistic?
An angle is generated from current X and Z movement variables then sin / cos of this angle multiplyed with a distance ( always the largest movement value of X and Z ) remake the movement variables which are then applied to the coordinates.
I currently have this commented in, because there is some uneven movement going on lately, just tried to find the source for this...
It uses Pandoras 3D chip and the correct driver should be installed in order to run the game properly.EDIT: does it use some kind of hardware acceleration ?
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