AireTamStorm
Unix Addict
I'll consider allowing PONClient connect to other communication protocols- since I'm planniing on using libpurple, anything supported in pidgin (AIM, MSN, Yahoo, ICQ, etc) will fairly easily work. Do NOT ask for skype, though. Some features will only be available on POND Jabber servers, like automatic TCP / UDP tunneling through remote servers.
As for stat tracking, that depends entirely on the game developer to implement, even if I wrote all the code for it. I will see about it, however that is an immense amount of work all by itself. There is alot of encryption and security to consider so that people do not cheat, for instance. As such, such functionality would likely require a separate team of developers, as it has nothing to do with connection negotiation. Volunteers? Some of these features you are casually requesting are no small feat. Doesn't mean it isn't doable... My priorities are just elsewhere at the moment, and that is making connections as smooth sailing as possible.
As for stat tracking, that depends entirely on the game developer to implement, even if I wrote all the code for it. I will see about it, however that is an immense amount of work all by itself. There is alot of encryption and security to consider so that people do not cheat, for instance. As such, such functionality would likely require a separate team of developers, as it has nothing to do with connection negotiation. Volunteers? Some of these features you are casually requesting are no small feat. Doesn't mean it isn't doable... My priorities are just elsewhere at the moment, and that is making connections as smooth sailing as possible.