Tobriand posted on Jul 6 2006 at 06:07 PM said:
Yeah, speaking of selling, dare I ask how it's done? I can buy stuff easily enough, but couldn't see a sell option...
Just walk into a store and drop whatever you want to sell. The shopkeeper will make you an offer, and if you accept, then the sale is done.
Kannibaal said:
As for the highscore table, I'm not complaining, it's functional. Maybe a gravestone image in the background?
I agree. Aside from the formatting errors (ie, HP numbers not aligned and such), it's just the way the original Nethack did it. Perhaps just have several different info layout options... like by default it might just list your name and character attributes (preferably translated to real words rather than "Fem-Neu-Bar" or whatever), and if you hit L, the layout would switch to just show your name and how you died. Might make things a little less cluttered, if that's a problem.
And ammunition should probably be Quiver or Ammunition/Quiver (you ready things in your quiver)
While we're talking about this option, I think it would be more appropriate to put it in the Wear/Wield menu rather than the Advanced menu. Also, I've recently been expanding my play to include ranged weapons more than I used to, and I've noticed a few problems:
- Whether or not a bow (crossbow, sling, etc) is readied, when you try to fire a weapon, the message always says "Throw" when asking for a direction... so I'm never sure if my character is actually performing archery or just throwing arrows at monsters. I've been able to fire off multiple arrows in the past, so I'm sure I'm not throwing them, but this seems confusing. (Do I have to have the bow as my active weapon? Or will it still have effect as a secondary, unwielded weapon?).
- There's an "autoquiver" option in Nethack that is supposed to attempt to choose a suitable missile to fill your quiver with when you run out of whatever you were firing. Can this be implemented in this port?
I also noticed some bug that happened while teleporting, but for the life of me I can't remember what it was...
Oh, and any chance 0.6 will allow character names longer than 8 characters?
Another nice feature would be for the opening screen to show a list of available saved charactes (maybe using the appropriate tile to show that characters class), which you could just choose without entering a name. I suppose it's easy enough to just use Vol+ to get the name, but it might be a bit easier and more intuitive for new players.
--Zero