I guess, rohezal aimed at floating point emulation via dsp, what should be possible, though. But I have no clue about the emulation algorithm, so can't say how parallelizable it could beIt can't, because it's all done by the emulated program, and you can't parallelize it if it's not parallel to begin with.my question was to use the qemu code, load it into the dsp and catch some matrix * vertex operations (if this is possible), and let the dsp do the integer operations needed to perform the x86 floating point operation. the main cpu can do other during this time if possible (like audio procssing).
Thats true. Useful resources are very rare.I've actually wanted to try to learn DSP for a while, my stumbling block is that there didn't seem to be any simple interface that made sense to me. Everything I've read about DSPLink and Bridge assumed that you already had some idea of what you were doing. I want a library and tutorial that assumes the user is an idiot.
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