I'm sorta with the 'i wouldn't use it' crowd but here's an idea for ya's...
the 'MUD / MOO intermittant updating game' concept
You like play for x hours and then *need* to upload your player data to a central server, get more parts to the game/story and other peoples player data. This would be great for RPGs, each day or so you'd get story updates, and do battle against other players (based mostly on stats i'd guess, like many old BBS door games). Perhaps you could play whilst connected as well, but only for special stuff... like a duel in LotRD (for all you BBS old schoolers).
I like this idea... someone make one of these or apply it to gigas/zot. Actually you could take this concept a step further.... if it was made with gigas or zot or something scriptable you could actually allow players to build their own parts to the game and have them included when people update. In this way you might end up with a wiki style to game development or indeed a situation where the user created game content is traded within the game itself (whoa - freaky)..
the 'MUD / MOO intermittant updating game' concept
You like play for x hours and then *need* to upload your player data to a central server, get more parts to the game/story and other peoples player data. This would be great for RPGs, each day or so you'd get story updates, and do battle against other players (based mostly on stats i'd guess, like many old BBS door games). Perhaps you could play whilst connected as well, but only for special stuff... like a duel in LotRD (for all you BBS old schoolers).
I like this idea... someone make one of these or apply it to gigas/zot. Actually you could take this concept a step further.... if it was made with gigas or zot or something scriptable you could actually allow players to build their own parts to the game and have them included when people update. In this way you might end up with a wiki style to game development or indeed a situation where the user created game content is traded within the game itself (whoa - freaky)..