Not true!!! I got syncronised sound in my game!Quiest posted on Jul 10 2005 at 12:46 AM said:No, well, yes if you convert the frames of the video to bmp or any else format you can use for fpgs, and put them all after another in a fpg and let em run just with graph++; every frameno sound (or synchronized sound), and a very large fpg...
I know that much, it's just that sometimes my main music won't work on gp32.
Wav. My sound effects work fine and so does the background stuff on pc.What music are you using? If you explain that a little more, we maybe can help...
???wav/xm/mod/it???
what format do wavs have to be in?wavs have tobe in a certain format so the gp32 plays them.
Anyways, I would not recommend using wavs for music, they are to big which costs to much ram.
Try .mods or .its or .xms.