You've never used an Amiga?! Sheesh! It was only one of the most popular systems available, with one of the biggest homebrew communities and demo scene groups.
I was just a kid too (well, I was attending last year at school), but I remember I was writing some demo effects in assembler (using DevPak2 ISTR). Times were fun back then.
I made some backgrounds to show up when you're cycling through your emus in the main menu, thought I'd share them if anyone wants to use them. They're not that good but they do brighten up your PSP a little bit.
I use PSP Brew to input then into the required eboot file.
Yeah, well - I reckon it'll cope.. They've sold enough units already - I can't see Piracy having that much of an effect on games sales...
Anyway...
Well coded arms arrived this morning - its good...
Needs some tweaking in the control department (which you can do to some extent). I
do miss he ability to duck though!!!
A second analogie nub would help though, its odd looking around with the "shapes"...
I seem to have the Asian version, although everything is in English - including
instructions - code on the spine is ULAS 42009, I thought I was getting a US
version. It DOES force you to have 1.5, but as I already have that it wasn't an
issue.
just played some coded arms, and the game is cool!
the graphics are very nice, although there is plenty of ghosting/blurring since it's a dark game.
controls are a bit awkward, but i'll get used to it. reminds me of slave zero on dreamcast
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