If your used to a snes, your not going to give a damn what the buttons say on it, your going to press what you expect the buttons to be, so as long as the emu maps the buttons in the snes standard, who cares what they say on them (CIP: GP2X has AYXB, but a large amount of people use them as YXBA to play NES & SNES).
Yes but the problem comes when you are used to the snes layout and then you use the system for something other then snes. The program says "push X" and i hit the top button because that's where i'm used too it being, but it meant the bottom button.
Having something entirely different sidesteps this issue completely. It only takes a little bit of time to learn a new layout if it is all new letters/symbols/whatever. It takes a much longer time to reprogram yourself to think of the same symbols in a different order. At least it does for me, and i doubt i'm particularly unique in this.
JakeK said:
NSEW may not be used in a button layout but it is used for navigation and IMO that is as far as it should go. It shows no imagination and screams out "we couldn't think of anything better."
That could be said of any layout. Hell it was somewhat of a running joke about the PS1 when it came out. The whole system of having symbols represent the buttons is too simple for anything to seem particularly inspired, at least if you want to look at it with a cynic's eyes.