AnonymousTipster said:
This way, we could also use this to store not only preferred controls, but game-specific controls, such as Manual or Automatic for Racing games, and how sensitive you want the analog sticks to be with shooting games.
I'm a bit skeptical of this globally defined controls idea. I feel that game specific controls should be stored with the game itself because there is no general configuration suitable for every game.
And then there arises the possible complication that the game that you're playing relies on your keys to be mapped in a specific way in order to play comfortably (ex: north button + south button).
I would much rather have a standardized system to define controls on a per game basis, but that might be harder to implement.
I think the real aim of this discussion is to come up with a standard for menu controls, not in-game controls. Obviously you can't come up with a universal control scheme for the thousands of different games and apps that will run on Pandora. You
can set a standard for how the user navigates the menus.
We can't (and shouldn't) force developers to use one common system, but if there is at least a guideline then hopefully the majority will follow it. Control consistency is a small thing, but it's small things like this that help make a system feel professional. Each console has it's own conventions that (nearly) all games follow for getting into, around, and out of the menu. Once you learn it you don't have to re-learn a different system for every game.